少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, October 27, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
 
namespace vnxbqy.UI {
 
    public class DigitalDisplayBuff:MonoBehaviour
    {
 
        [SerializeField]
        ScreenMoveTo m_MoveTo;
        [SerializeField]
        UIAlphaTween m_AlphaTween;
 
        [SerializeField]
        Text Txt_Content;
        public void Begin(long  _number)
        {
            Txt_Content.text = _number.ToString();
            m_MoveTo.Begin(OnFloatEnd);
            m_AlphaTween.SetStartState();
            m_AlphaTween.Play();
        }
        private void OnFloatEnd()
        {
            DigitalDisplayBuffPool.Recycle(this.gameObject);
        }
 
       
 
 
    }
    public class DigitalDisplayBuffPool
    {
        static GameObjectPoolManager.GameObjectPool pool = null;
 
        public static DigitalDisplayBuff Require()
        {
            if (pool == null)
            {
                var prefab = UILoader.LoadPrefab("DigitalDisplayBuff");
                pool = GameObjectPoolManager.Instance.RequestPool(prefab);
            }
 
            if (pool != null)
            {
                var instance = pool.Request();
                var digitalDisplayBuff = instance.GetComponent<DigitalDisplayBuff>();
                return digitalDisplayBuff;
            }
            else
            {
                return null;
            }
        }
 
        public static void Recycle(GameObject _gameObject)
        {
            pool.Release(_gameObject);
            _gameObject.transform.SetParent(null);
            _gameObject.SetActive(false);
        }
 
        public static void RecycleAll()
        {
            if (pool != null)
            {
                pool.ReleaseAll();
            }
        }
    }
 
 
 
}