少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, September 11, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class ExitGameWin : Window
    {
        [SerializeField] Button m_Exit;
        [SerializeField] Button m_Cancel;
 
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] PositionTween m_PositionTween;
 
        float doubleKickTime = 0f;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Exit.AddListener(ExitGame);
            m_Cancel.AddListener(Cancel);
        }
 
        protected override void OnPreOpen()
        {
            doubleKickTime = Time.time + 2f;
            m_PositionTween.SetStartState();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_AlphaTween.Play();
            m_PositionTween.Play();
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                if (Time.time < doubleKickTime)
                {
                    ExitGame();
                }
                else
                {
                    Cancel();
                }
            }
        }
        #endregion
 
        private void ExitGame()
        {
#if UNITY_EDITOR
            UnityEditor.EditorApplication.isPlaying = false;
#elif UNITY_ANDROID
            Application.Quit();
#endif
        }
 
        private void Cancel()
        {
            WindowCenter.Instance.Close<ExitGameWin>();
        }
 
    }
 
}