//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Thursday, September 14, 2017
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//--------------------------------------------------------
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class ExperienceHYXL : MonoBehaviour
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{
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[SerializeField] ScreenMoveTo m_MoveTo;
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[SerializeField] UIAlphaTween m_AlphaTween;
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[SerializeField] Text m_Experience;
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public void Begin(long _experience)
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{
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this.transform.SetActive(true);
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SetEnable(true);
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m_Experience.text = StringUtility.Contact("+$", _experience);;
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this.transform.localPosition = new Vector3(166,-85,0);
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m_MoveTo.Begin(OnFloatEnd);
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m_Experience.color = m_Experience.color.SetA(1f);
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m_AlphaTween.SetStartState();
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m_AlphaTween.Play();
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}
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public void SetEnable(bool _enable)
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{
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m_MoveTo.enabled = _enable;
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m_AlphaTween.enabled = _enable;
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}
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private void OnFloatEnd()
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{
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SetEnable(false);
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this.transform.SetActive(false);
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}
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}
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}
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