少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, May 03, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using vnxbqy.UI;
 
public class HeroNearDeathBehaviour
{
 
    public static void Init()
    {
        PlayerDatas.Instance.playerDataRefreshEvent += OnPlayerDataRefresh;
    }
 
    public static void UnInit()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= OnPlayerDataRefresh;
    }
 
    private static void OnPlayerDataRefresh(PlayerDataType _refreshType)
    {
        switch (_refreshType)
        {
            case PlayerDataType.HP:
            case PlayerDataType.MaxHP:
                var percent = PlayerDatas.Instance.extersion.MaxHP <= 0 ? 1 : PlayerDatas.Instance.baseData.HP / (float)PlayerDatas.Instance.extersion.MaxHP;
                if (percent <= GeneralDefine.lowHpRemind * 0.01f)
                {
                    if (!WindowCenter.Instance.IsOpen("NearDeathWin"))
                    {
                        WindowCenter.Instance.Open<NearDeathWin>(true);
                    }
                }
                break;
        }
    }
 
}
 
namespace vnxbqy.UI
{
 
    public class NearDeathWin : Window
    {
        [SerializeField] Image m_Effect;
        [SerializeField] AudioSource m_AudioSource;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            m_AudioSource.enabled = false;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        protected override void OnActived()
        {
            base.OnActived();
 
            UpdateSoundAndEffect();
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            UpdateSoundAndEffect();
        }
 
        private void UpdateSoundAndEffect()
        {
            var percent = PlayerDatas.Instance.extersion.MaxHP <= 0 ? 1 : PlayerDatas.Instance.baseData.HP / (float)PlayerDatas.Instance.extersion.MaxHP;
            m_AudioSource.enabled = m_Effect.enabled = PlayerDatas.Instance.baseData.HP > 0 && percent <= GeneralDefine.lowHpRemind * 0.01f;
            m_AudioSource.volume = SystemSetting.Instance.GetSoundEffect();
 
            if (!m_Effect.enabled)
                CloseClick();
        }
 
    }
 
}