少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, September 09, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    
    public class SkillDetailsWin : Window
    {
        [SerializeField] Button m_Close;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillInfo1;
        [SerializeField] Text m_SkillInfo2;
        [SerializeField] RectTransform m_ContainerDescription;
        [SerializeField] Text[] m_Descriptions;
        [SerializeField] RectTransform m_ContaienrFightPower;
        [SerializeField] Text m_FightPower;
        [SerializeField] RectTransform m_ContainerGodWeaponEffectSkill;
        [SerializeField] PropertyBehaviour[] m_Propertys;
        [SerializeField] Text m_GodWeaponEffectCondition;
        [SerializeField] RectTransform m_ContainerPlayer;
        [SerializeField] RawImage m_RawPlayer;
 
        MagicianModel godWeaponModel { get { return ModelCenter.Instance.GetModel<MagicianModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.onClick.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
            m_ContainerGodWeaponEffectSkill.SetActive(false);
            m_ContainerDescription.SetActive(false);
            m_ContainerPlayer.SetActive(false);
            DisplayNormal();
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            UI3DModelExhibition.InstanceClone1.StopShow();
        }
 
        protected override void OnAfterClose()
        {
 
        }
        #endregion
 
        void DisplayNormal()
        {
            m_SkillInfo2.SetActive(true);
            m_ContainerDescription.SetActive(true);
            m_SkillIcon.SetSprite(SkillDetails.skillConfig.IconName);
 
            switch (SkillDetails.sourceType)
            {
                case SkillDetails.SkillSourceType.PlayerSkill:
                    m_SkillInfo2.text = string.Empty;
                    m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                    break;
                case SkillDetails.SkillSourceType.GodWeaponSkill:
                    {
                        m_SkillInfo2.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo1.text = SkillDetails.skillSource;
                    }
                    break;
                case SkillDetails.SkillSourceType.MountSkill:
                case SkillDetails.SkillSourceType.PetSkill:
                    {
                        if (SkillDetails.skillConfig.CoolDownTime > 0)
                        {
                            m_SkillInfo2.text = StringUtility.Contact("CD:", (float)SkillDetails.skillConfig.CoolDownTime / 1000, Language.Get("RealmWin_Bewrite_35"));
                        }
                        else
                        {
                            m_SkillInfo2.SetActive(false);
                        }
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                    }
                    break;
                case SkillDetails.SkillSourceType.ViewHorsePet:
                    {
                        if (SkillDetails.skillConfig.CoolDownTime > 0)
                        {
                            m_SkillInfo2.text = StringUtility.Contact("CD:", (float)SkillDetails.skillConfig.CoolDownTime / 1000, Language.Get("RealmWin_Bewrite_35"));
                        }
                        else
                        {
                            m_SkillInfo2.SetActive(false);
                        }
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                    }
                    break;
                case SkillDetails.SkillSourceType.BlastFurnace:
                    {
                        m_SkillInfo2.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo1.text = SkillDetails.skillSource;
                    }
                    break;
                case SkillDetails.SkillSourceType.DogzSkill:
                    {
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo2.text = Language.Get("PlayerDetail_Level", SkillDetails.skillConfig.SkillLV);
                    }
                    break;
                case SkillDetails.SkillSourceType.JadeDynastySkill:
                    {
                        m_SkillInfo1.text = SkillDetails.skillConfig.SkillName;
                        m_SkillInfo2.SetActive(false);
                    }
                    break;
            }
 
            DisplayDescriptions();
 
            DisplayFightPower();
        }
 
        void DisplayDescriptions()
        {
            for (int i = 0; i < m_Descriptions.Length; i++)
            {
                m_Descriptions[i].SetActive(i < SkillDetails.skillDescriptions.Count);
                if (i < SkillDetails.skillDescriptions.Count)
                {
                    m_Descriptions[i].text = SkillDetails.skillDescriptions[i];
                }
            }
        }
 
        void DisplayFightPower()
        {
            m_ContaienrFightPower.SetActive(SkillDetails.fightPower > 0);
            if (SkillDetails.fightPower > 0)
            {
                m_FightPower.text = StringUtility.Contact("+", SkillDetails.fightPower);
            }
        }
    }
 
}