//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Tuesday, February 06, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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using System;
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namespace vnxbqy.UI
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{
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public class AchievementAwardEffectResponse : MonoBehaviour
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{
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[SerializeField] UIEffect m_FullEffect;
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[SerializeField] UIEffect m_AwardEffect;
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public void ActiveEffect(int _effectType)
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{
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switch (_effectType)
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{
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case 0:
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m_AwardEffect.Stop();
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break;
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case 1:
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m_AwardEffect.Play();
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break;
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case 2:
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m_AwardEffect.Stop();
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break;
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}
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}
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public void FullEffectState(bool _full)
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{
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if (_full && !m_FullEffect.IsPlaying)
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{
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m_FullEffect.Play();
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}
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else if (!_full && m_FullEffect.IsPlaying)
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{
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m_FullEffect.StopImediatly();
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}
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}
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}
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}
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