少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class DemonDungeonBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_NormalBottom;
        [SerializeField] Image m_TreasureBottom;
        [SerializeField] Text m_BossName;
        [SerializeField] Image m_Icon;
        [SerializeField] RectTransform m_ContainerSelect;
        [SerializeField] UIEffect m_Line;
 
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        public UIEffect line
        {
            get { return m_Line; }
        }
 
        public void Display(int treasureId, int level)
        {
            TreasureDungeon treasureDungeon;
            if (model.TryGetTreasureDungeon(treasureId, out treasureDungeon))
            {
                var count = treasureDungeon.dungeonInfos.Count;
                var maxlevel = treasureDungeon.dungeonInfos[count - 1].level;
                var active = level <= treasureDungeon.currentLevel;
                var select = level == treasureDungeon.currentLevel + 1;
                var dungeonInfo = treasureDungeon.Get(level);
                m_NormalBottom.SetActive(level != maxlevel);
                m_TreasureBottom.SetActive(level == maxlevel);
                if (!dungeonInfo.Equals(default(TreasureDungeonInfo)))
                {
                    var config = TreasureDungeonConfig.Get(dungeonInfo.key);
                    m_BossName.text = config.bossName;
                    m_Icon.SetSprite(config.icon);
                    m_Icon.SetNativeSize();
                }
 
                if (active)
                {
                    m_BossName.text = Language.Get("PassedTreasureDungeon");
                    m_BossName.color = UIHelper.GetUIColor(TextColType.Green, true);
                }
                else if (select)
                {
                    m_BossName.color = UIHelper.GetUIColor(TextColType.Red);
                }
                else
                {
                    m_BossName.color = UIHelper.GetUIColor(TextColType.Gray);
                }
 
                transform.localScale = select ? Vector3.one * DemonTreasureWin.expand : Vector3.one;
                m_ContainerSelect.SetActive(select);
 
                m_Icon.material = active || select ? MaterialUtility.GetUIDefaultGraphicMaterial() :
                        MaterialUtility.GetDefaultSpriteGrayMaterial();
                if (level == maxlevel)
                {
                    m_TreasureBottom.material = active || select ? MaterialUtility.GetUIDefaultGraphicMaterial() :
                        MaterialUtility.GetDefaultSpriteGrayMaterial();
                }
                else
                {
                    m_NormalBottom.material = active || select ? MaterialUtility.GetUIDefaultGraphicMaterial() :
                        MaterialUtility.GetDefaultSpriteGrayMaterial();
                }
            }
        }
    }
}