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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| namespace vnxbqy.UI
| {
|
| public class DemonDungeonLabel : MonoBehaviour
| {
| [SerializeField] TextMesh m_Label1;
| [SerializeField] TextMesh m_Label2;
|
| public void Display(string label1, string label2)
| {
| m_Label1.text = label1;
| m_Label2.SetActive(!string.IsNullOrEmpty(label2));
| m_Label2.text = label2;
| }
| }
| }
|
|
|