少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class DemonDungeonScriptable : ScriptableObject
{
    [SerializeField] int treasureId;
    [SerializeField] List<Vector3> positions;
 
    public Vector3 GetPosition(int index)
    {
        if (index < positions.Count && index >= 0)
        {
            return positions[index];
        }
        return Vector3.zero;
    }
 
#if UNITY_EDITOR
    public void ApplyPosition(int index, Vector3 _position)
    {
        if (positions == null)
        {
            positions = new List<Vector3>();
        }
        if (index >= positions.Count)
        {
            positions.Add(_position);
        }
        else
        {
            positions[index] = _position;
        }
    }
#endif
}
 
#if UNITY_EDITOR
public class DemonDungeonScriptableEditor : Editor
{
    [MenuItem("策划工具/生成魔族法宝配置文件")]
    static void BuildConfig()
    {
        DemonDungeonScriptable config = CreateInstance<DemonDungeonScriptable>();
        string _path = StringUtility.Contact("Assets/ResourcesOut/Refdata/ScriptableObject/SoDemonDungeon/",
                                      "SoDemonDungeon_",
                                      ".asset");
        AssetDatabase.CreateAsset(config, _path);
        AssetDatabase.Refresh();
        ProjectWindowUtil.ShowCreatedAsset(config);
    }
}
#endif