少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, November 14, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class DemonTreasurePropertyWin : Window
    {
        [SerializeField] ScrollerController m_ScrollerControl;
 
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
 
        static Dictionary<int, int> propertyDict = new Dictionary<int, int>();
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_ScrollerControl.OnRefreshCell += OnRefreshCell;
        }
 
        protected override void OnPreOpen()
        {
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var propertyCell = cell as DemonTreasurePropertyCell;
            var key = cell.index;
            if (propertyDict.ContainsKey(key))
            {
                propertyCell.Display(key, propertyDict[key]);
            }
        }
 
        private void Display()
        {
            propertyDict.Clear();
            var list = model.GetTreasureCategory(TreasureCategory.Demon);
            for (int i = 0; i < list.Count; i++)
            {
                TreasureDungeon treasureDungeon;
                if (model.TryGetTreasureDungeon(list[i], out treasureDungeon))
                {
                    for (int k = 0; k < treasureDungeon.dungeonInfos.Count; k++)
                    {
                        var dungeonInfo = treasureDungeon.dungeonInfos[k];
                        if (treasureDungeon.currentLevel >= dungeonInfo.level)
                        {
                            foreach (var key in dungeonInfo.propertyDict.Keys)
                            {
                                if (!propertyDict.ContainsKey(key))
                                {
                                    propertyDict.Add(key, 0);
                                }
                                propertyDict[key] += dungeonInfo.propertyDict[key];
                            }
                        }
                    }
                }
            }
            m_ScrollerControl.Refresh();
            foreach (var key in propertyDict.Keys)
            {
                m_ScrollerControl.AddCell(ScrollerDataType.Header, key);
            }
            m_ScrollerControl.Restart();
        }
 
    }
 
}