少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, March 15, 2018
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System;
 
namespace vnxbqy.UI
{
    
    public class FairyTreasureCollectPanel : MonoBehaviour
    {
        [SerializeField] Image m_TreasureNameIcon;
        [SerializeField] PositionTween m_NameTween;
        [SerializeField] TreasureContainer[] m_TreasureContainers;
        
 
        public void Display(int _treasureId, bool _tween = false)
        {
            for (int i = 0; i < m_TreasureContainers.Length; i++)
            {
                var treasureContainer = m_TreasureContainers[i];
                treasureContainer.container.SetActive(false);
                for (int j = 0; j < treasureContainer.treasures.Length; j++)
                {
                    var treasure = treasureContainer.treasures[j];
                    if (treasure == _treasureId)
                    {
                        treasureContainer.container.SetActive(true);
                        treasureContainer.container.Display(_treasureId, _tween);
                        break;
                    }
                }
            }
 
            var config = TreasureConfig.Get(_treasureId);
            if (config != null)
            {
                m_TreasureNameIcon.SetSprite(config.TreasureNameIcon);
            }
 
            if (_tween)
            {
                m_NameTween.Play();
            }
            else
            {
                m_NameTween.SetEndState();
            }
        }
 
        public void Dispose()
        {
            for (int i = 0; i < m_TreasureContainers.Length; i++)
            {
                var treasureContainer = m_TreasureContainers[i];
                treasureContainer.container.SetActive(false);
                treasureContainer.container.Dispose();
            }
        }
 
        [System.Serializable]
        public struct TreasureContainer
        {
            public int[] treasures;
            public FairyTreasureCollect container;
        }
 
 
    }
 
}