少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class FairyTreasureCollectPanelPattern6 : FairyTreasureCollect
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Button m_SkillButton;
        [SerializeField] ExpertSkillWidget[] m_ExpertSkills;
        [SerializeField] PositionTween m_PositionTween;
 
        int levelBuf = -1;
 
        TreasureSkillModel treasureSkillModel { get { return ModelCenter.Instance.GetModel<TreasureSkillModel>(); } }
 
        public override void Display(int _treasureId, bool _tween = false)
        {
            base.Display(_treasureId, _tween);
            if (!model.TryGetTreasure(_treasureId, out treasure))
            {
                return;
            }
 
            #region Tween
            if (_tween)
            {
                m_PositionTween.Play();
            }
            else
            {
                m_PositionTween.SetEndState();
            }
            #endregion
 
            m_SkillButton.SetListener(OnClickSkill);
 
            m_GotoBtnText.text = Language.Get("FairyTreasureGotoBuy");
 
            if (model.fairyTreasureGetDict.ContainsKey(treasure.id))
            {
                m_LockedDescription.text = Language.Get("FairyTreasure_1", model.fairyTreasureGetDict[_treasureId]);
            }
 
            var fightPower = model.GetTreasureFightPower(_treasureId);
            m_FightPower.text = fightPower.ToString();
 
            var skillId = treasure.skillId;
            var skillConfig = SkillConfig.Get(skillId);
            m_SkillIcon.SetSprite(skillConfig.IconName);
            m_SkillName.text = skillConfig.SkillName;
 
            TreasureSkill treasureSkill;
            if (treasureSkillModel.TryGetSkill(skillId, out treasureSkill))
            {
                for (int i = 0; i < m_ExpertSkills.Length; i++)
                {
                    if (i < treasureSkill.potentials.Count)
                    {
                        m_ExpertSkills[i].Display(treasureSkill.potentials[i].id);
                    }
                }
            }
        }
 
        private void OnClickSkill()
        {
            HumanTreasureSkillDetailWin.treasureId = treasureId;
            WindowCenter.Instance.Open<HumanTreasureSkillDetailWin>();
        }
 
        public override void Dispose()
        {
            base.Dispose();
        }
 
        protected sealed override void OnTreasureStateChange(int _treasureId)
        {
            if (treasure.id != _treasureId)
            {
                return;
            }
        }
 
        protected sealed override void GotoGet()
        {
            ModelCenter.Instance.GetModel<VipModel>().gotoVipLv = model.fairyTreasureGetDict[treasureId];
            WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.VipRechargeFunc4);
        }
 
        [Serializable]
        public class ExpertSkillWidget
        {
            [SerializeField] Image m_ReikiIcon;
            [SerializeField] Image m_SkillIcon;
            [SerializeField] Text m_SkillName;
            [SerializeField] Button m_Func;
 
            public void Display(int skillId)
            {
                var skillConfig = SkillConfig.Get(skillId);
                var property = skillConfig.RequireProperty();
                m_ReikiIcon.SetSprite("XT_LGDT_" + property);
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = skillConfig.SkillName;
                m_Func.SetListener(() =>
                {
                    ExpertSkillSelectWin.skillId = skillId;
                    WindowCenter.Instance.Open<ExpertSkillSelectWin>();
                });
            }
        }
    }
}