少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, November 13, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class FairyTreasureWin : Window
    {
        [SerializeField] FairyTreasureCollectPanel m_TreasureFairyBehaviour;
 
        TreasureModel model
        {
            get { return ModelCenter.Instance.GetModel<TreasureModel>(); }
        }
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            UI3DTreasureSelectStage.Instance.SetStartState();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            model.treasureSelectedEvent += TreasureSelectedEvent;
            HumanTreasureSkillDetailWin.onPreviewTreasureSkill += OnPreviewTreasureSkill;
            m_TreasureFairyBehaviour.Dispose();
            m_TreasureFairyBehaviour.Display(model.selectedTreasure, true);
        }
 
        protected override void OnAfterOpen()
        {
 
        }
 
        protected override void OnPreClose()
        {
            m_TreasureFairyBehaviour.Dispose();
            model.treasureSelectedEvent -= TreasureSelectedEvent;
            HumanTreasureSkillDetailWin.onPreviewTreasureSkill -= OnPreviewTreasureSkill;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void TreasureSelectedEvent(int obj)
        {
            m_TreasureFairyBehaviour.Dispose();
            m_TreasureFairyBehaviour.Display(model.selectedTreasure, false);
        }
 
        private void OnPreviewTreasureSkill(bool isOpen)
        {
            if (isOpen)
            {
                UI3DTreasureSelectStage.Instance.CloseRenderCamera();
            }
            else
            {
                UI3DTreasureSelectStage.Instance.OpenRenderCamera();
            }
        }
    }
 
}