少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
namespace vnxbqy.UI
{
    public class FurnacesAchievement : MonoBehaviour
    {
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_TaskName;
        [SerializeField] Text m_Description;
        [SerializeField] Text m_Progress;
        [SerializeField] RectTransform m_Complete;
        [SerializeField] RectTransform m_Processing;
        [SerializeField] RectTransform m_UnStart;
        [SerializeField] CanvasGroup m_CanvaGroup;
 
        private int achievementId = 0;
 
        Achievement achievement;
 
        AchievementModel achievementModel
        {
            get
            {
                return ModelCenter.Instance.GetModel<AchievementModel>();
            }
        }
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        TaskModel task { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
 
        public void Display(int _id)
        {
            achievementId = _id;
            achievementModel.TryGetAchievement(_id, out achievement);
            if (achievement != null)
            {
                Display();
                achievementModel.achievementCompletedEvent -= AchievementCompletedEvent;
                achievementModel.achievementCompletedEvent += AchievementCompletedEvent;
                achievementModel.achievementProgressUpdateEvent -= AchievementProgressUpdateEvent;
                achievementModel.achievementProgressUpdateEvent += AchievementProgressUpdateEvent;
            }
        }
 
        private void Display()
        {
            var config = SuccessConfig.Get(achievementId);
            var taskId = config.Condition[0];
            var taskConfig = PyTaskConfig.Get(taskId);
            var taskInfo = TASKINFOConfig.Get(taskConfig.name);
            m_TaskName.text = taskInfo.show_writing;
            var taskDescKey = StringUtility.Contact("m_info_", taskId, "_0_1_0_msg");
            taskInfo = TASKINFOConfig.Get(taskDescKey);
            m_Description.text = WordAnalysis.Space_Regex.Replace(taskInfo.show_writing, string.Empty);
            m_Complete.SetActive(achievement.completed);
 
            var _beforeId = GetBeforeAchievement();
            Achievement _beforeAchievement;
            bool _beforeComplete = true;
            if (achievementModel.TryGetAchievement(_beforeId, out _beforeAchievement))
            {
                _beforeComplete = _beforeAchievement.completed;
            }
            var _taskState = task.GetQuestState(taskId);
            var _processing = !achievement.completed && _beforeComplete;
            m_Processing.SetActive(_processing);
            m_CanvaGroup.alpha = (achievement.completed || _processing) ? 1 : 0.6f;
            m_UnStart.SetActive(m_CanvaGroup.alpha < 1f);
            m_Progress.text = StringUtility.Contact(achievement.completed ? config.NeedCnt : Mathf.Clamp(achievement.progress, 0, config.NeedCnt), "/", config.NeedCnt);
        }
 
        public void Dispose()
        {
            achievementModel.achievementProgressUpdateEvent -= AchievementProgressUpdateEvent;
            achievementModel.achievementCompletedEvent -= AchievementCompletedEvent;
        }
 
        private void AchievementCompletedEvent(int _id)
        {
            if (model.GetFurnacesAchievements().Contains(_id))
            {
                Display();
            }
        }
 
        public int GetBeforeAchievement()
        {
            var _list = model.GetFurnacesAchievements();
            var _id = 0;
            for (int i = 0; i < _list.Count; i++)
            {
                if (_list[i] == achievementId)
                {
                    return _id;
                }
                _id = _list[i];
            }
            return 0;
        }
 
        private void AchievementProgressUpdateEvent(int _id)
        {
            if (achievementId == _id)
            {
                var config = SuccessConfig.Get(achievementId);
                m_Progress.text = StringUtility.Contact(achievement.completed ? config.NeedCnt : Mathf.Clamp(achievement.progress, 0, config.NeedCnt), "/", config.NeedCnt);
            }
        }
    }
}