少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    public class HumanInductionTaskCell : CellView
    {
        [SerializeField] Transform m_Container;
        [SerializeField] Button m_Induction;
 
        int taskId = 0;
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
        TaskModel taskModel { get { return ModelCenter.Instance.GetModel<TaskModel>(); } }
 
        private void Awake()
        {
            m_Induction.SetListener(OnInduction);
        }
 
        public void Display(int taskId)
        {
            this.taskId = taskId;
 
            m_Container.SetActive(true);
            model.onInductionTaskComplete -= OnInductionTaskComplete;
            model.onInductionTaskComplete += OnInductionTaskComplete;
        }
 
        private void OnInductionTaskComplete(int obj)
        {
            Hide();
            model.onInductionTaskComplete -= OnInductionTaskComplete;
        }
 
        void Hide()
        {
            m_Container.SetActive(false);
        }
 
        private void OnInduction()
        {
            if (taskModel.GetTaskStatus(taskId) == TaskModel.TaskStatus.CardLevel)
            {
                SysNotifyMgr.Instance.ShowTip("TaskInductionError_2");
                return;
            }
 
            var pak = new CA512_tagCMThinkMagicWeapon();
            pak.MWID = (uint)model.selectedTreasure;
            GameNetSystem.Instance.SendInfo(pak);
        }
    }
}