少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, April 23, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class NormalDialogueWin : Window
    {
        [SerializeField] Button m_Skip;
        [SerializeField] Button m_EmptyAccepter;
 
        [SerializeField] Transform m_ContainerNpc;
        [SerializeField] RawImage m_RawNpc;
        [SerializeField] Text m_NpcName;
        [SerializeField] Text m_NpcDialogue;
        [SerializeField] Transform m_NpcRewardContainer;
 
        [SerializeField] Transform m_ContainerPlayer;
        [SerializeField] RawImage m_RawPlayer;
        [SerializeField] Text m_PlayerName;
        [SerializeField] Text m_PlayerDialogue;
        [SerializeField] Transform m_PlayerRewardContainer;
 
        [SerializeField] Transform m_ContainerReward;
        [SerializeField] ItemCell[] m_Items;
 
        [SerializeField] Text m_Time;
 
        int dialogueIndex = 0;
 
        public static CustomDialogueInfo customDialogueInfo;
 
        float timer = 0f;
        float displayTimer = 0f;
 
        public static event Action onDialogueComplete;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_EmptyAccepter.AddListener(OnClickEmpty);
            m_Skip.AddListener(OnSkip);
        }
 
        protected override void OnPreOpen()
        {
            dialogueIndex = 0;
 
            timer = 0f;
 
            DisplayDialogue();
            DisplayTime();
        }
 
        protected override void OnAfterOpen()
        {
 
        }
        protected override void OnPreClose()
        {
            UI3DModelExhibition.Instance.StopShow();
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
            }
        }
 
        protected override void LateUpdate()
        {
            timer += Time.deltaTime;
            if (timer >= customDialogueInfo.autoSeconds)
            {
                OnClickEmpty();
            }
 
            displayTimer += Time.deltaTime;
            if (displayTimer >= 0.5f)
            {
                displayTimer = 0f;
                DisplayTime();
            }
 
            GA_Hero _hero = PlayerDatas.Instance.hero;
            if (_hero == null)
            {
                return;
            }
 
            if (_hero.LockTarget == null)
            {
                return;
            }
 
            float _chkDistSqrt = MathUtility.DistanceSqrtXZ(_hero.Pos, _hero.LockTarget.Pos);
            if (_chkDistSqrt > Mathf.Pow(GeneralDefine.FarawayNpcDist, 2))
            {
                _hero.LockTarget = null;
                Close();
            }
        }
 
        #endregion
 
        private void DisplayDialogue()
        {
            timer = 0f;
            DisplayTime();
 
            if (customDialogueInfo.speakTypes == null || customDialogueInfo.dialogues == null)
            {
                return;
            }
 
            var speakType = customDialogueInfo.speakTypes[dialogueIndex];
 
            m_ContainerNpc.SetActive(speakType == 0);
            m_ContainerPlayer.SetActive(speakType == 1);
 
            if (customDialogueInfo.musics != null && dialogueIndex < customDialogueInfo.musics.Length)
            {
                SoundPlayer.Instance.PlayNpcAudio(customDialogueInfo.musics[dialogueIndex]);
            }
 
 
            var displayReward = dialogueIndex == customDialogueInfo.dialogues.Length - 1 && customDialogueInfo.items != null;
            m_ContainerReward.SetActive(displayReward);
 
            if (displayReward)
            {
                m_ContainerReward.SetParent(speakType == 1 ? m_PlayerRewardContainer : m_NpcRewardContainer);
                for (int i = 0; i < m_Items.Length; i++)
                {
                    if (i < customDialogueInfo.items.Count)
                    {
                        m_Items[i].SetActive(true);
                        var itemId = customDialogueInfo.items[i].id;
                        ulong count = (ulong)customDialogueInfo.items[i].count;
                        var itemData = new ItemCellModel(itemId, true, count);
                        m_Items[i].Init(itemData);
                        m_Items[i].button.SetListener(() =>
                        {
                            ItemTipUtility.Show(itemId);
                        });
                    }
                    else
                    {
                        m_Items[i].SetActive(false);
                    }
                }
            }
            
 
            switch (speakType)
            {
                case 1:
                    var job = PlayerDatas.Instance.baseData.Job;
                    UI3DModelExhibition.Instance.ShowPlayer(m_RawPlayer, job, true);
                    m_PlayerName.text = PlayerDatas.Instance.baseData.PlayerName;
                    m_PlayerDialogue.text = Language.Get(customDialogueInfo.dialogues[dialogueIndex]);
                    break;
                case 0:
                    var npcConfig = NPCConfig.Get(customDialogueInfo.npcId);
                    m_NpcName.text = npcConfig.charName;
                    m_NpcDialogue.text = Language.Get(customDialogueInfo.dialogues[dialogueIndex]);
                    var data = new UI3DNPCExhibitionData()
                    {
                        npcId = customDialogueInfo.npcId,
                        isDialogue = true,
                    };
                    UI3DModelExhibition.Instance.ShowNPC(m_RawNpc, data);
                    break;
            }
        }
 
        private void OnSkip()
        {
            Close();
            if (onDialogueComplete != null)
            {
                onDialogueComplete();
            }
        }
 
        private void DisplayTime()
        {
            var seconds = (int)(customDialogueInfo.autoSeconds - timer);
            m_Time.text = Language.Get("TaskContinueCount", seconds);
        }
 
        private void OnClickEmpty()
        {
            if (customDialogueInfo.dialogues != null && dialogueIndex < customDialogueInfo.dialogues.Length - 1)
            {
                dialogueIndex += 1;
                DisplayDialogue();
            }
            else
            {
                Close();
                if (onDialogueComplete != null)
                {
                    onDialogueComplete();
                }
            }
        }
 
    }
 
    public struct CustomDialogueInfo
    {
        public int npcId;
        public int[] speakTypes;
        public string[] dialogues;
        public int[] musics;
        public int autoSeconds;
        public List<Item> items;
    }
}