//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: Monday, April 09, 2018
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//--------------------------------------------------------
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class TreasureAchievementUnfoldShow : MonoBehaviour
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{
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[SerializeField] UIAlphaTween m_AlphaTween;
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[SerializeField] UISmoothMove m_SmoothMove;
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RectTransform rectTransform { get { return this.transform as RectTransform; } }
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public void Begin()
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{
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m_AlphaTween.SetStartState();
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m_AlphaTween.Play();
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rectTransform.anchoredPosition = rectTransform.anchoredPosition.SetY(rectTransform.rect.height * 2f);
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m_SmoothMove.to = Vector2.zero;
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m_SmoothMove.Begin();
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}
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public void Stop()
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{
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m_AlphaTween.SetEndState();
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m_SmoothMove.Stop();
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rectTransform.anchoredPosition = Vector2.zero;
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}
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}
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}
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