少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Sunday, December 10, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class TreasureCollectProgress : MonoBehaviour
    {
        [SerializeField] Transform m_ContainerProgress;
        [SerializeField] FrameEffect m_ProgressBar;
        [SerializeField] FrameEffect m_FullEffect;
        [SerializeField] float m_Progress = 0f;
 
        public float progress {
            get { return m_Progress; }
            set {
                if (this.m_Progress != value)
                {
                    this.m_Progress = value;
                    if (Mathf.Abs(this.m_Progress - 1f) < 0.001f)
                    {
                        m_ContainerProgress.SetActive(false);
                        m_FullEffect.SetActive(true);
                    }
                    else
                    {
                        m_ContainerProgress.SetActive(true);
                        m_FullEffect.SetActive(false);
                        m_ProgressBar.transform.localPosition = m_ProgressBar.transform.localPosition.SetY(this.height * (progress - 1.07f));
                    }
                }
            }
        }
 
        float height = 0f;
 
        private void OnEnable()
        {
            this.height = (this.transform as RectTransform).rect.height;
            m_ProgressBar.transform.localPosition = m_ProgressBar.transform.localPosition.SetY(this.height * (progress - 1.07f));
        }
 
    }
 
}