少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
    
    public class TreasureDemonBehaviour : MonoBehaviour
    {
        [SerializeField] Text m_TreasureDescription;
        [SerializeField] RectTransform m_ContainerFightPower;
        [SerializeField] Text m_FightPower;
        [SerializeField] RectTransform m_ContainerLimit;
        [SerializeField] Text m_Limit;
        [SerializeField] RectTransform m_ContainerSkill;
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillEffect;
        [SerializeField] Text m_SkillDescrition;
 
        TreasureModel m_Model;
        TreasureModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
            }
        }
 
        Treasure m_Treasure;
 
        private void OnEnable()
        {
            model.treasureStateChangeEvent += TreasureStateChangeEvent;
        }
 
        private void TreasureStateChangeEvent(int _id)
        {
            if (_id == m_Treasure.id)
            {
                Display(_id);
            }
        }
 
        private void OnDisable()
        {
            model.treasureStateChangeEvent -= TreasureStateChangeEvent;
        }
 
        public void Display(int _id)
        {
            model.TryGetTreasure(_id, out m_Treasure);
            if (m_Treasure == null)
            {
                return;
            }
            var config = TreasureConfig.Get(_id);
            m_TreasureDescription.text = config.Story;
            var demonRecommondCfg = DemonRecommondPropertyConfig.Get(_id);
            var myPower = PlayerDatas.Instance.baseData.FightPoint;
            m_ContainerLimit.SetActive(m_Treasure.state == TreasureState.Locked);
            m_ContainerFightPower.SetActive(m_Treasure.state == TreasureState.Collected);
 
            if (m_Treasure.state == TreasureState.Locked)
            {
                if (config.PreTreasure == 0)
                {
                    var levelLimitHint = UIHelper.AppendColor(
                        PlayerDatas.Instance.baseData.LV >= config.ChallengeLevel ? TextColType.Green : TextColType.Red, config.ChallengeLevel.ToString(), true);
                    m_Limit.text = Language.Get("TreasureLevelLimit", levelLimitHint);
 
                }
                else
                {
                    var levelLimitHint = UIHelper.AppendColor(
                    PlayerDatas.Instance.baseData.LV >= config.ChallengeLevel ? TextColType.Green : TextColType.Red, config.ChallengeLevel.ToString(), true);
 
                    var preTreasureConfig = TreasureConfig.Get(config.PreTreasure);
                    var treasureLimitHint = UIHelper.AppendColor(
                    m_Treasure.state == TreasureState.Collecting ? TextColType.Green : TextColType.Red, preTreasureConfig.Name, true);
 
                    m_Limit.text = Language.Get("TreasureLvLimit", levelLimitHint, treasureLimitHint);
                }
            }
 
            var skillConfig = SkillConfig.Get(m_Treasure.skillId);
            m_ContainerSkill.SetActive(skillConfig != null);
            if (skillConfig != null)
            {
                m_SkillIcon.SetSprite(skillConfig.IconName);
                m_SkillName.text = skillConfig.SkillName;
                m_SkillDescrition.text = skillConfig.Description;
                m_SkillEffect.text = skillConfig.HurtType == 1 ? "PVP" : skillConfig.HurtType == 2 ? "PVE" : string.Empty;
                var fightPower = 0;
                TreasureDungeon treasureDungeon;
                if (model.TryGetTreasureDungeon(_id, out treasureDungeon))
                {
                    var dungeonInfo = treasureDungeon.Get(treasureDungeon.maxLevel);
                    if (!dungeonInfo.Equals(default(TreasureDungeonInfo)))
                    {
                        fightPower += UIHelper.GetFightPower(dungeonInfo.propertyDict);
                    }
                }
                fightPower += skillConfig.FightPower;
                m_FightPower.text = fightPower.ToString();
            }
            else
            {
                m_FightPower.text = string.Empty;
            }
 
            if (m_Treasure.id == 201 && m_Treasure.state == TreasureState.Collecting
                && !NewBieCenter.Instance.completeGuidesBuf.Contains(88))
            {
                //NewBieCenter.Instance.StartNewBieGuide(88);
            }
        }
    }
}