少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, October 12, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
using System;
 
namespace vnxbqy.UI
{
 
    public class TreasureExhibitionBehaviour : MonoBehaviour
    {
        [SerializeField] UIEffect m_EntranceEffect;
        [SerializeField] UIEffect m_NewTreasureEffect;
 
        Window m_Parent;
        Window parent { get { return m_Parent ?? (m_Parent = this.GetComponentInParent<Window>()); } }
 
        TreasureModel model { get { return   ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        private void Awake()
        {
            ShowCollectingTreasure();
            WindowCenter.Instance.windowBeforeOpenEvent += OnWindowPreOpen;
            WindowCenter.Instance.windowAfterOpenEvent += OnWindowAfterOpen;
            model.collectingTreasureChangeEvent += OnCollectingTreasureChange;
            EffectToFaBaoWin.EffectToFaBaoEvent += EffectToFaBaoEvent;
            model.treasureStateChangeEvent += TreasureStateChangeEvent;
            WindowCenter.Instance.windowAfterCloseEvent += WindowAfterCloseEvent;
        }
 
        private void OnDestroy()
        {
            WindowCenter.Instance.windowBeforeOpenEvent -= OnWindowPreOpen;
            WindowCenter.Instance.windowAfterOpenEvent -= OnWindowAfterOpen;
            model.collectingTreasureChangeEvent -= OnCollectingTreasureChange;
            EffectToFaBaoWin.EffectToFaBaoEvent -= EffectToFaBaoEvent;
            model.treasureStateChangeEvent -= TreasureStateChangeEvent;
            WindowCenter.Instance.windowAfterCloseEvent -= WindowAfterCloseEvent;
        }
 
        private void OnWindowPreOpen(Window _window)
        {
            if (_window != parent)
            {
                return;
            }
 
            ShowCollectingTreasure();
        }
 
        private void WindowAfterCloseEvent(Window _window)
        {
            if (!WindowCenter.Instance.IsOpen<MainInterfaceWin>())
            {
                return;
            }
            if (_window is TreasureSelectWin || _window is TreasureBaseWin)
            {
                if (!m_NewTreasureEffect.IsPlaying)
                {
                    m_EntranceEffect.Play();
                }
            }
        }
 
        private void OnWindowAfterOpen(Window _window)
        {
            if (_window != parent)
            {
                return;
            }
 
            if (!m_NewTreasureEffect.IsPlaying)
            {
                m_EntranceEffect.Play();
            }
        }
 
        private void OnCollectingTreasureChange(TreasureCategory _category)
        {
            ShowCollectingTreasure();
        }
 
        private void ShowCollectingTreasure()
        {
            m_NewTreasureEffect.StopImediatly();
            var treasureId = 0;
            if (model.treasureCollectingShowId != 0)
            {
                treasureId = model.collectingHuman;
                m_NewTreasureEffect.Play();
                if (m_EntranceEffect.IsPlaying)
                {
                    m_EntranceEffect.StopImediatly();
                }
            }
        }
 
        private void EffectToFaBaoEvent()
        {
            var treasureId = 0;
            if ((treasureId = model.IsRequireUnlockAnim(TreasureCategory.Human)) != 0)
            {
                model.treasureCollectingShowId = treasureId;
                ShowCollectingTreasure();
            }
        }
 
        private void TreasureStateChangeEvent(int _id)
        {
            if (model.treasureCollectingShowId == _id)
            {
                model.treasureCollectingShowId = 0;
                ShowCollectingTreasure();
            }
        }
    }
 
}