少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, July 06, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class TreasureRegulusPopWin : Window
    {
        [SerializeField] Text m_ReguluLevelNow;
        [SerializeField] Text m_ReguluLevelBefore;
        [SerializeField] Text m_PropertyName;
        [SerializeField] Text m_PropertyValue;
        [SerializeField] Text m_PropertyBeforeValue;
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] PositionTween m_PositionTween;
        [SerializeField, Header("停留时长")] float m_KeepTime = 3.0f;
 
        TreasureModel model { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        DateTime closeTime = DateTime.Now;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            m_AlphaTween.SetStartState();
            m_PositionTween.SetStartState();
            closeTime = DateTime.Now.AddSeconds(m_KeepTime + m_PositionTween.duration + m_PositionTween.delay);
 
            Display();
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_AlphaTween.Play();
            m_PositionTween.Play();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (DateTime.Now >= closeTime)
            {
                CloseImmediately();
            }
        }
        #endregion
 
        private void Display()
        {
            var level = model.vipKillNPCTreasure.level;
            m_ReguluLevelNow.text = level.ToString();
            m_ReguluLevelBefore.text = (level - 1).ToString();
 
            var currentLevel = Mathf.Max(level, 2);
            var configNow = VIPKillNPCConfig.Get(currentLevel);
            var propertyConfig = PlayerPropertyConfig.Get(7);
            m_PropertyName.text = propertyConfig.Name;
            m_PropertyValue.text = configNow.MaxAtk.ToString();
 
            var configBefore = VIPKillNPCConfig.Get(currentLevel - 1);
            m_PropertyBeforeValue.text = configBefore.MaxAtk.ToString();
        }
    }
 
}