少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Friday, May 04, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class TreasureStageUpTriggerWin : Window
    {
        [SerializeField] RawImage m_RawScreenShot;
        [SerializeField] UIAlphaTween m_AlphaTween;
        [SerializeField] RectTransform m_FlyContainer;
        [SerializeField] RectTransform m_FurnacesFlyContainer;
        [SerializeField] Vector2 m_SkillPosition;
        [SerializeField] float m_FurnacesScale = 8f;
        FunctionUnlockFlyObject flyObject;
 
        public static Texture2D screenShotCut = null;
 
        TreasureModel m_Model;
        TreasureModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<TreasureModel>());
            }
        }
 
        Treasure m_Treasure;
 
        bool flying = false;
        float timer = 0f;
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
        }
 
        protected override void OnPreOpen()
        {
            flying = false;
            timer = 0f;
            m_AlphaTween.SetStartState();
            m_RawScreenShot.SetActive(screenShotCut != null);
            if (screenShotCut != null)
            {
                m_RawScreenShot.texture = screenShotCut;
            }
 
            model.treasureStageUpShow = true;
 
            var mapId = PlayerDatas.Instance.baseData.MapID;
            var mapConfig = MapConfig.Get(mapId);
            if (mapConfig == null || mapConfig.MapFBType == 0)
            {
                PlayerDatas.Instance.hero.Behaviour.StopHandupAI();
                MapTransferUtility.Instance.Clear();
                PlayerDatas.Instance.hero.StopPathFind();
            }
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            StartCoroutine(Co_DelayShow());
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        IEnumerator Co_DelayShow()
        {
            yield return null;
            DoPrepare();
        }
 
        protected override void OnPreClose()
        {
            model.treasureStageUpShow = false;
            if (screenShotCut != null)
            {
                CameraUtility.StopShotCut(screenShotCut);
                screenShotCut = null;
            }
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
            if (flying)
            {
                timer += Time.deltaTime;
                if (timer > 5f)
                {
                    CloseImmediately();
                }
            }
        }
        #endregion
 
        void DoPrepare()
        {
            model.TryGetTreasure(model.selectedTreasure, out m_Treasure);
 
            var instance = UIUtility.CreateWidget("TreasureUnlockFlyObject_1", "TreasureUnlockFlyObject_1");
            instance.transform.SetParentEx(m_FurnacesFlyContainer, Vector3.zero, Quaternion.identity, Vector3.one);
            flyObject = instance.GetComponent<FunctionUnlockFlyObject>();
            flyObject.SetContent(FunctionUnlockType.TreasureFunc, 301);
            flyObject.transform.localScale = Vector3.one * m_FurnacesScale;
            flyObject.SetScale(m_FurnacesScale);
 
            if (screenShotCut != null)
            {
                m_AlphaTween.Play(OnAlphaComplete);
            }
            else
            {
                m_AlphaTween.SetEndState();
                flyObject.Begin(OnReach);
            }
        }
 
        private void OnAlphaComplete()
        {
            flying = true;
            flyObject.Begin(OnReach);
        }
 
        private void OnReach()
        {
            CloseImmediately();
        }
    }
}