少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
    public class AddUpRechargeModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
    {
        Dictionary<int, Dictionary<int, List<Item>>> m_AddUpItems = new Dictionary<int, Dictionary<int, List<Item>>>();
 
        public readonly Redpoint redpoint = new Redpoint(333);
 
        public uint rewardRecord { get; private set; }
 
        public event Action onRewardRecordUpdate;
 
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        public override void Init()
        {
            ParseConfig();
 
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        }
 
        public void OnBeforePlayerDataInitialize()
        {
        }
 
        public void OnPlayerLoginOk()
        {
            UpdateRedpoint();
        }
 
        public override void UnInit()
        {
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
        }
 
        void ParseConfig()
        {
            var configs = AddUpRechargeConfig.GetValues();
            foreach (var config in configs)
            {
                m_AddUpItems[config.RewardID] = new Dictionary<int, List<Item>>();
                var dict = m_AddUpItems[config.RewardID];
                var json = LitJson.JsonMapper.ToObject(config.Reward);
                foreach (var jobKey in json.Keys)
                {
                    var job = int.Parse(jobKey);
                    dict[job] = new List<Item>();
                    var itemArray = LitJson.JsonMapper.ToObject<int[][]>(json[jobKey].ToJson());
                    for (int i = 0; i < itemArray.Length; i++)
                    {
                        dict[job].Add(new Item()
                        {
                            id = itemArray[i][0],
                            count = itemArray[i][1],
                            quality = itemArray[i].Length > 2 ? itemArray[i][2] : 0,
                        });
                    }
                }
            }
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            if (dataType == PlayerDataType.VIPLv
                || dataType == PlayerDataType.ChangeCoinPointTotal)
            {
                UpdateRedpoint();
            }
        }
 
        public bool TryGetItems(int id,out List<Item> items)
        {
            items = null;
            if (m_AddUpItems.ContainsKey(id))
            {
                m_AddUpItems[id].TryGetValue(PlayerDatas.Instance.baseData.Job, out items);
            }
            return false;
        }
 
        public void ReceivePackage(HA328_tagMCHistoryReChargeAwardRecord package)
        {
            rewardRecord = package.AwardGetRecord;
            if (onRewardRecordUpdate != null)
            {
                onRewardRecordUpdate();
            }
            UpdateRedpoint();
        }
 
        public bool SatisfyAnyVipLevel()
        {
            var configs = AddUpRechargeConfig.GetValues();
            foreach (var config in configs)
            {
                if (PlayerDatas.Instance.baseData.VIPLv >= config.VIPLimit)
                {
                    return true;
                }
            }
            return false;
        }
 
        public int GetAddUpRechargeState(int id)
        {
            if (MathUtility.GetBitValue(rewardRecord, (ushort)id))
            {
                return 1;
            }
            var config = AddUpRechargeConfig.Get(id);
            if (PlayerDatas.Instance.baseData.VIPLv < config.VIPLimit)
            {
                return -1;
            }
            if (PlayerDatas.Instance.baseData.coinPointTotal < config.Recharge)
            {
                return -1;
            }
            return 0;
        }
 
        public void SendGetReward(int id)
        {
            CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
            pak.RewardType = (byte)GotServerRewardType.Def_RewardType_HistoryChargeAward;
            pak.DataEx = (uint)id;
            pak.DataExStrLen = 0;
            pak.DataExStr = string.Empty;
            GameNetSystem.Instance.SendInfo(pak);
        }
 
        public void UpdateRedpoint()
        {
            var isOpen = SatisfyAnyVipLevel();
            var configs = AddUpRechargeConfig.GetValues();
            var redable = false;
            foreach (var config in configs)
            {
                if (isOpen && GetAddUpRechargeState(config.RewardID) == 0)
                {
                    redable = true;
                }
            }
            redpoint.state = redable ? RedPointState.Simple : RedPointState.None;
        }
 
        public bool IsCompleteAll()
        {
            var isOpen = SatisfyAnyVipLevel();
            var configs = AddUpRechargeConfig.GetValues();
            foreach (var config in configs)
            {
                if (isOpen && GetAddUpRechargeState(config.RewardID) != 1)
                {
                    return false;
                }
            }
            return isOpen ? true:false;
        }
 
    }
}