少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, June 28, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class FirstChargeTrialWin : Window//充值試用
    {
        [SerializeField] ItemCell m_ItemCell;
        [SerializeField] Button m_TryOnButton;
        [SerializeField] RawImage[] m_RawWeapons;
        [SerializeField, Header("武器角度,职业1,2,3")] Vector3[] m_WeaponAngles;
        public Vector3 RotateVector = new Vector3(0f, 1f, 0f);
        #region Built-in
        FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
 
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_TryOnButton.AddListener(() => { firstTimeRechargeModel.TryOutSend(); });
        }
 
        protected override void OnPreOpen()
        {
            DisplayWeapon();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
            TipPanel.Instance.IsOPenTip();
        }
        #endregion
        private void DisplayWeapon()
        {
            var job = PlayerDatas.Instance.baseData.Job;
            var _rawImage = m_RawWeapons[0];
            var _angle = m_WeaponAngles[0];
            for (int i = 0; i < m_RawWeapons.Length; i++)
            {
                m_RawWeapons[i].SetActive(job == (i + 1));
                if ((i + 1) == job)
                {
                    _rawImage = m_RawWeapons[i];
                    _angle = m_WeaponAngles[i];
                }
            }
            if (firstTimeRechargeModel.TryOutDic.ContainsKey(job))
            {
                int _weaponId = firstTimeRechargeModel.TryOutDic[job];
                var config = ItemConfig.Get(_weaponId);
                UI3DModelExhibition.Instance.ShowEquipment(config.ChangeOrd, _angle, 1f, _rawImage);
                ItemCellModel ItemModel = new ItemCellModel(_weaponId, true, 0);
                m_ItemCell.Init(ItemModel);
                m_ItemCell.button.RemoveAllListeners();
                m_ItemCell.button.AddListener(() =>
                {
                    ItemTipUtility.Show(_weaponId);
                });
            }
 
        }
    }
 
}