少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, May 09, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class FirstRechargeWin : Window
    {
        [SerializeField] Button[] m_GotoChargeDetailBtns;
        [SerializeField] Button m_RechargeBtn;
        [SerializeField] Text m_RechargeText;
 
        [SerializeField] Button m_RechargeBetterBtn;
        [SerializeField] Text m_RechargeBetterText;
        [SerializeField] Text m_BetterMoneyText;
 
        [SerializeField] Button m_RechargeMoreBtn;
        [SerializeField] Text m_RechargeMoreText;
        [SerializeField] Text m_MoreMoneyText;
 
        [SerializeField] Button m_GetRewardBtn;
        [SerializeField] Text m_GetRewardText;
        [SerializeField] Button m_CloseBtn;
        [SerializeField] RawImage[] m_RawWeapons;
        [SerializeField, Header("武器角度,职业1,2,3")] Vector3[] m_WeaponAngles;
        [SerializeField] ItemCell[] m_Items;
        [SerializeField] String[] m_Titles;
        [SerializeField] String[] m_Marks;
        [SerializeField] Image m_TitleImg;
        [SerializeField] Image m_DescImg;
 
        VipModel m_Model;
        VipModel model {
            get {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<VipModel>());
            }
        }
        FirstTimeRechargeModel firstTimeRechargeModel { get { return ModelCenter.Instance.GetModel<FirstTimeRechargeModel>(); } }
        
        int ShowDay = 1; //显示第几天奖励
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_RechargeBtn.AddListener(() =>
            {
                model.CTG(firstTimeRechargeModel.firstRechargeCTGID);
            });
 
            m_RechargeMoreBtn.AddListener(() =>
            {
                model.CTG(firstTimeRechargeModel.firstRechargeMornCTGID);
            });
 
            m_RechargeBetterBtn.AddListener(() =>
            {
                model.CTG(firstTimeRechargeModel.firstRechargeBetterCTGID);
            });
 
 
            for (int i = 0; i < m_GotoChargeDetailBtns.Length; i++)
            {
                var index = i;
                m_GotoChargeDetailBtns[i].onClick.AddListener(() =>
                {
                    ShowChargeDetail(index);
                });
            }
            m_CloseBtn.onClick.AddListener(() =>
            {
                CloseImmediately();
                WindowCenter.Instance.Open<MainInterfaceWin>();
            });
            m_GetRewardBtn.onClick.AddListener(OnGetReward);
            for (int i = 0; i < m_Items.Length; i++)
            {
                var _index = i;
                m_Items[i].button.onClick.AddListener(() =>
                {
                    OnItemClick(_index);
                });
            }
        }
 
        protected override void OnPreOpen()
        {
            ShowDay = model.GetFirstChargeRewardIndex();
            if (ShowDay == 0)
                ShowDay = 1;
 
            if (firstTimeRechargeModel.IsShowTime())
                firstTimeRechargeModel.IsShowOnce = true;
        }
 
        protected override void OnAfterOpen()
        {
            model.firstChargeRewardEvent += UpdateButtonState;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
            ShowChargeDetail(ShowDay-1);
 
        }
 
        protected override void OnPreClose()
        {
            model.firstChargeRewardEvent -= UpdateButtonState;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshInfoEvent;
            UI3DModelExhibition.InstanceClone1.StopShow();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType type)
        {
            if (type == PlayerDataType.ChangeCoinPointTotal)
            {
                UpdateButtonState();
            }
        }
 
        private void UpdateButtonState()
        {
            m_GetRewardBtn.SetActive(model.FirstGoldServerDay > 0);
            if (model.CanGetFirstChargeRewardByDay(ShowDay))
            {
                m_GetRewardText.text = Language.Get("TaskBoxWin_BtnGetReward_Text_1");
            }
            else if (model.IsFirstChargeRewardGetByDay(ShowDay))
            {
                m_GetRewardText.text = Language.Get("Z1044");
            }
            else
            {
                m_GetRewardText.text = Language.Get("FirstRechargeDesc4", ShowDay);
            }
            m_GetRewardBtn.SetEnable(m_GetRewardText, model.FirstGoldServerDay > 0
                && model.CanGetFirstChargeRewardByDay(ShowDay));
            m_GetRewardBtn.SetColorful(m_GetRewardText, model.FirstGoldServerDay > 0
                && model.CanGetFirstChargeRewardByDay(ShowDay));
            m_RechargeBtn.SetActive(model.FirstGoldServerDay == 0);
            OrderInfoConfig orderInfo;
            model.TryGetOrderInfo(firstTimeRechargeModel.firstRechargeCTGID, out orderInfo);
            m_RechargeText.text = Language.Get("FirstRecharge1", UIHelper.GetMoneyFormat((int)orderInfo.PayRMBNum));
 
 
            m_RechargeBetterBtn.SetActive(model.FirstGoldServerDay == 0);
            model.TryGetOrderInfo(firstTimeRechargeModel.firstRechargeBetterCTGID, out orderInfo);
            m_RechargeBetterText.text = Language.Get("FirstRecharge1", UIHelper.GetMoneyFormat((int)orderInfo.PayRMBNum));
            List<Item> items;
            model.TryGetRechargeItem(firstTimeRechargeModel.firstRechargeBetterCTGID, out items);
            m_BetterMoneyText.text = Language.Get("GainTiedX_Z", items[0].count);
 
 
            m_RechargeMoreBtn.SetActive(model.FirstGoldServerDay == 0 || firstTimeRechargeModel.needFirstRechargeMore);
            model.TryGetOrderInfo(firstTimeRechargeModel.firstRechargeMornCTGID, out orderInfo);
            m_RechargeMoreText.text = Language.Get("FirstRecharge1", UIHelper.GetMoneyFormat((int)orderInfo.PayRMBNum));
            model.TryGetRechargeItem(firstTimeRechargeModel.firstRechargeMornCTGID, out items);
            m_MoreMoneyText.text = Language.Get("FirstRecharge3", items[0].count);
        }
 
        private void OnGetReward()
        {
            if (model.FirstGoldServerDay > 0
                && model.CanGetFirstChargeRewardByDay(ShowDay))
            {
                CA504_tagCMPlayerGetReward pak = new CA504_tagCMPlayerGetReward();
                pak.RewardType = (byte)GotServerRewardType.Def_RewardType_GoldGiftFirst;
                pak.DataEx = (uint)ShowDay;
                pak.DataExStrLen = 0;
                pak.DataExStr = string.Empty;
                GameNetSystem.Instance.SendInfo(pak);
            }
        }
 
        private void UpdateItems()
        {
            List<Item> _list = null;
            model.TryGetFirstReward(ShowDay, PlayerDatas.Instance.baseData.Job, out _list);
            if (_list != null)
            {
                for (int i = 0; i < m_Items.Length; i++)
                {
                    if (i >= _list.Count)
                    {
                        m_Items[i].SetActive(false);
                        continue;
                    }
                    m_Items[i].SetActive(true);
                    var _item = _list[i];
                    var _itemModel = new ItemCellModel(_item.id, false, (ulong)_item.count);
                    m_Items[i].Init(_itemModel);
                }
            }
        }
 
        private void OnItemClick(int _index)
        {
            List<Item> _list = null;
            model.TryGetFirstReward(ShowDay, PlayerDatas.Instance.baseData.Job, out _list);
            if (_list != null)
            {
                if (_index < _list.Count)
                {
                    var item = _list[_index];
                    ItemTipUtility.Show(item.id);
                }
            }
        }
 
        private void ShowChargeDetail(int index)
        {
            for (int i = 0; i < m_GotoChargeDetailBtns.Length; i++)
            {
                m_GotoChargeDetailBtns[i].image.SetSprite("TY_AN_9");
            }
            m_GotoChargeDetailBtns[index].image.SetSprite("Title_TabRight");
            ShowDay = index + 1;
 
            UpdateButtonState();
            UpdateItems();
            Display3D();
            DisplayImage();
        }
 
        private void DisplayImage()
        {
            m_TitleImg.SetSprite(m_Titles[ShowDay-1]);
            m_DescImg.SetSprite(m_Marks[ShowDay-1]);
        }
 
 
        private void Display3D()
        {
            var job = PlayerDatas.Instance.baseData.Job;
            var _rawImage = m_RawWeapons[0];
            var _angle = m_WeaponAngles[0];
            for (int i = 0; i < m_RawWeapons.Length; i++)
            {
                m_RawWeapons[i].SetActive(job == (i + 1));
                if ((i + 1) == job)
                {
                    _rawImage = m_RawWeapons[i];
                    _angle = m_WeaponAngles[i];
                }
            }
            var _ShowId = model.m_FirstCharge3D[ShowDay][job];
 
            if (ShowDay != 1)
            {
                _rawImage = m_RawWeapons[2];
                for (int i = 0; i < m_RawWeapons.Length; i++)
                {
                    m_RawWeapons[i].SetActive(3 == (i + 1));
                }
            }
 
            // 模型 装备,坐骑,灵宠
            switch (ShowDay)
            {
                case 1:
                    var config = ItemConfig.Get(_ShowId);
                    UI3DModelExhibition.InstanceClone1.ShowEquipment(config.ChangeOrd, _angle, 1f, _rawImage);
                    break;
                case 2:
                    HorseConfig _model = HorseConfig.Get(_ShowId);
                    UI3DModelExhibition.InstanceClone1.ShowHourse(_model.Model, _rawImage);
                    if (UI3DModelExhibition.InstanceClone1.NpcModelHorse != null)
                    {
                        var animator = UI3DModelExhibition.InstanceClone1.NpcModelHorse.GetComponent<Animator>();
                        if (animator != null)
                        {
                            animator.Play(GAStaticDefine.State_Dance);
 
                        }
                    }
                    break;
                case 3:
                    var npcConfig = NPCConfig.Get(_ShowId);
                    UI3DModelExhibition.InstanceClone1.ShowNPC(_ShowId, npcConfig.UIModeLOffset, npcConfig.UIModelRotation, _rawImage);
                    if (UI3DModelExhibition.InstanceClone1.NpcModelPet != null)
                    {
                        var animator = UI3DModelExhibition.InstanceClone1.NpcModelPet.GetComponent<Animator>();
                        if (animator != null)
                        {
                            animator.Play(GAStaticDefine.State_Dance);
                        }
                    }
                    break;
            }
        }
    }
 
}