少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, July 18, 2018
//--------------------------------------------------------
using vnxbqy.UI;
using System;
using System.Collections.Generic;
using UnityEngine;
 
 
public class SuperUPGiftModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk, IOpenServerActivity
{
    //超级助力 前端纯显示控制活动
    int regeistCode = 25;
    int m_SelectIndex = 0;
    public int selectIndex
    {
        get { return m_SelectIndex; }
        set
        {
            if (m_SelectIndex != value)
            {
                m_SelectIndex = value;
                if (selectUpdate != null)
                {
                    selectUpdate(value);
                }
            }
        }
    }
 
    VipModel vipModel
    {
        get { return ModelCenter.Instance.GetModel<VipModel>(); }
    }
 
    //要显示的购买档位
    public List<int> gifts = new List<int>();
 
    public event Action<int> selectUpdate;
    //记录助力礼包通知状态,1为已通知
    public Dictionary<int, int> DicBuyPackage = new Dictionary<int, int>();
    public event Action UpdateSuperUPPackageItem;
    public event Action<int> onStateUpdate;
    public override void Init()
    {
        ParseConfig();
        OpenServerActivityCenter.Instance.Register(regeistCode, this);
        PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChange;
        
    }
    private const int Redpoint_key1 = 20925;
    public Redpoint redPointStre1 = new Redpoint(209, Redpoint_key1);
    public bool IsOpen
    {
        get
        {
            //判断是否有可购买礼包
            var gifts = GetGiftsForSale();
            return gifts.Count > 0;
        }
    }
 
    public bool priorityOpen
    {
        get
        {
            return false;
        }
    }
 
    public bool IsAdvance
    {
        get
        {
            return false;
        }
    }
 
    public void OnBeforePlayerDataInitialize()
    {
        DicBuyPackage.Clear();
    }
    public override void UnInit()
    {
        PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
        FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChange;
    }
 
    bool isLoginOK = false;
    public void OnPlayerLoginOk()
    {
        onStateUpdate(regeistCode);
        m_hasNewGift = !DayRemind.Instance.GetDayRemind(DayRemind.SUPERUPGIFTS);
        isLoginOK = true;
    }
 
 
    private void ParseConfig()
    {
        //初始化所有礼包为最新,在玩家登录后刷新,1为已通知
        foreach (var ctgID in SuperUpRechargeConfig.GetKeys())
        {
            DicBuyPackage[int.Parse(ctgID)] = 0;
        }
       
 
    }
 
    private void PlayerDataRefreshEvent(PlayerDataType refreshType)
    {
        switch (refreshType)
        {
            case PlayerDataType.LV:
            case PlayerDataType.RealmLevel:
                hasNewGift = hasNewGiftForSale();
                break;
        }
 
    }
 
    private void OnFuncStateChange(int obj)
    {
        if (isLoginOK)
        {
            hasNewGift = hasNewGiftForSale();
        }
    }
 
 
    public static Action OnSuperUPGiftRefresh;
 
    //主界面通知
    bool m_hasNewGift = false;
    public bool hasNewGift {
        get {
            return m_hasNewGift;
        }
 
        set {
            m_hasNewGift = value;
            if (m_hasNewGift == true)
            {
                if (OnSuperUPGiftRefresh != null)
                {
                    OnSuperUPGiftRefresh();
                }
            }
        }
    }
 
 
    //是否有新物品出售
    private bool hasNewGiftForSale()
    {
        foreach(var item in SuperUpRechargeConfig.GetValues())
        {
            if (DicBuyPackage.ContainsKey(item.CTGID) && DicBuyPackage[item.CTGID] == 1)
            {
                continue;
            }
            if (PlayerDatas.Instance.baseData.LV >= item.LV && 
            PlayerDatas.Instance.baseData.realmLevel >= item.RealmLV && 
            (item.FuncID == 0 || FuncOpen.Instance.IsFuncOpen(item.FuncID)))
            {
                return true;
            }
        }
 
        return false;
        
    }
 
    //获取可出售礼包,打开界面刷新礼包通知状态
    public List<int> GetGiftsForSale(bool refreshState=false)
    {
 
        List<int> gifts = new List<int>();
        foreach(var item in SuperUpRechargeConfig.GetValues())
        {
            if (PlayerDatas.Instance.baseData.LV >= item.LV && 
            PlayerDatas.Instance.baseData.realmLevel >= item.RealmLV && 
            (item.FuncID == 0 || FuncOpen.Instance.IsFuncOpen(item.FuncID)))
            {
                if (refreshState)
                {
                    DicBuyPackage[item.CTGID] = 1;
                }
                VipModel.RechargeCount _rechargeCount;
                var config = CTGConfig.Get(item.CTGID);
                if (config == null)
                {
                    continue;
                }
 
                if (vipModel.TryGetRechargeCount(item.CTGID, out _rechargeCount))
                { 
                    if (_rechargeCount.totalCount >= config.TotalBuyCount)
                    {
                        continue;
                    }
 
                    gifts.Add(item.CTGID);
                }
            }
        }
        return gifts;
    }
 
}