少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, June 06, 2019
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class VipPrivilegeInfoWin : Window
    {
        [SerializeField] ScrollRectGroup m_ScrollGroup;
        [SerializeField] RectTransform m_ContainerPrivilegeTitles;
        [SerializeField] RectTransform m_ContainerVip;
        [SerializeField] RectTransform m_ContainerPrivileges;
 
        [SerializeField] List<Text> m_VipLevels;
        [SerializeField] List<VipPrivilegeTitleBehaviour> m_VipPrivilegeTitles;
        [SerializeField] List<VipPrivilegeBehaviour> m_VipPrivileges;
 
        [SerializeField] Button m_Close;
 
        VipModel model { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.AddListener(CloseClick);
        }
 
        protected override void OnPreOpen()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            CreateVipElements((int)model.vipMaxLv + 1);
 
            var configs = VipPrivilegeConfig.GetValues();
            CreatePrivilegeElements(configs.Count);
 
            m_ScrollGroup.Initialize();
            Display();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
 
        void Display()
        {
            var configs = VipPrivilegeInfoConfig.GetValues();
            for (int i = 0; i < m_VipPrivilegeTitles.Count; i++)
            {
                m_VipPrivilegeTitles[i].SetActive(i < configs.Count);
                if (i < configs.Count)
                {
                    m_VipPrivilegeTitles[i].Display(configs[i].name, i % 2 == 1);
                }
            }
 
            for (int i = 0; i < m_VipPrivileges.Count; i++)
            {
                m_VipPrivileges[i].SetActive(i < configs.Count);
                if (i < configs.Count)
                {
                    m_VipPrivileges[i].Display(configs[i].id, i % 2 == 1);
                }
            }
 
            for (int i = 0; i < m_VipLevels.Count; i++)
            {
                m_VipLevels[i].SetActive(i <= model.vipMaxLv);
                if (i <= model.vipMaxLv)
                {
                    m_VipLevels[i].text = "VIP" + i;
                }
            }
        }
 
        void CreateVipElements(int count)
        {
            for (int i = 0; i < m_VipPrivileges.Count; i++)
            {
                m_VipPrivileges[i].CreateElements(count);
            }
            if (count > m_VipLevels.Count)
            {
                var delta = count - m_VipLevels.Count;
                for (int i = 0; i < delta; i++)
                {
                    var go = GameObject.Instantiate(m_VipLevels[0]);
                    go.transform.SetParent(m_ContainerVip);
                    go.transform.localScale = Vector3.one;
                    var instance = go.GetComponent<Text>();
                    m_VipLevels.Add(instance);
                }
            }
        }
 
        void CreatePrivilegeElements(int count)
        {
            if (count > m_VipPrivilegeTitles.Count)
            {
                var delta = count - m_VipPrivilegeTitles.Count;
                for (int i = 0; i < delta; i++)
                {
                    var go = GameObject.Instantiate(m_VipPrivilegeTitles[0]);
                    go.transform.SetParent(m_ContainerPrivilegeTitles);
                    go.transform.localScale = Vector3.one;
                    var instance = go.GetComponent<VipPrivilegeTitleBehaviour>();
                    m_VipPrivilegeTitles.Add(instance);
                }
            }
 
            if (count > m_VipPrivileges.Count)
            {
                var delta = count - m_VipPrivileges.Count;
                for (int i = 0; i < delta; i++)
                {
                    var go = GameObject.Instantiate(m_VipPrivileges[0]);
                    go.transform.SetParent(m_ContainerPrivileges);
                    go.transform.localScale = Vector3.one;
                    var instance = go.GetComponent<VipPrivilegeBehaviour>();
                    m_VipPrivileges.Add(instance);
                }
            }
        }
    }
}