using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace vnxbqy.UI
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{
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public class VipPrivilegeWidget : MonoBehaviour
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{
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[SerializeField] Image m_Symbol;
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[SerializeField] Image m_NullSymbol;
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[SerializeField] Text m_Description;
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public void Display(int id, int level)
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{
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var config = VipPrivilegeInfoConfig.Get(id);
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var value = VipPrivilegeInfoConfig.GetPrivilegeData(id, level);
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var label = VipPrivilegeInfoConfig.GetPrivilegeLabel(id, level);
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m_Symbol.SetActive(false);
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m_NullSymbol.SetActive(false);
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m_Description.SetActive(config.displayType > 1);
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switch (config.displayType)
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{
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case 2:
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if (!string.IsNullOrEmpty(label))
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{
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m_Description.text = string.Format(label, value);
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}
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else
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{
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m_Description.text = value.ToString();
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}
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break;
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case 3:
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if (!string.IsNullOrEmpty(label))
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{
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m_Description.text = string.Format(label, value / 100);
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}
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else
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{
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m_Description.text = (value / 100).ToString();
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}
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break;
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case 4:
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m_Description.text = label;
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break;
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case 5:
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m_NullSymbol.SetActive(value == 0);
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m_Description.SetActive(value > 0);
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if (value > 0)
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{
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if (!string.IsNullOrEmpty(label))
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{
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m_Description.text = string.Format(label, value);
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}
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else
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{
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m_Description.text = value.ToString();
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}
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}
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break;
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case 6:
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var isEmptyLabel = label.Equals("Null");
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m_NullSymbol.SetActive(isEmptyLabel);
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m_Description.SetActive(!isEmptyLabel);
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if (!isEmptyLabel)
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{
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m_Description.text = label;
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}
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break;
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case 1:
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default:
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m_Symbol.SetActive(value > 0);
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m_NullSymbol.SetActive(value == 0);
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break;
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}
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}
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}
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}
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