少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, October 24, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class VipRechargeWin : Window
    {
        [SerializeField] Button closeBtn;
        [SerializeField] FunctionButton vipPayTitleBtn;
        [SerializeField] FunctionButton vipTitleBtn;
        [SerializeField] FunctionButton voucherBtn;
        [SerializeField] FunctionButtonGroup buttonGroup;
        [SerializeField] Image m_Line;
        [SerializeField] Vector3[] m_LinePositions;
 
        private VipModel m_Model;
        private VipModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<VipModel>());
            }
        }
 
        TreasureModel treasureModel { get { return ModelCenter.Instance.GetModel<TreasureModel>(); } }
 
        AddUpRechargeModel addUpRechargeModel { get { return ModelCenter.Instance.GetModel<AddUpRechargeModel>(); } }
        private VipModel.VipWinType presentWinType = VipModel.VipWinType.Vip;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            closeBtn.onClick.AddListener(OnClose);
            vipPayTitleBtn.onClick.AddListener(OnVipPay);
            vipTitleBtn.onClick.AddListener(OnVip);
            //addUpBtn.onClick.AddListener(OnAddUp);
            voucherBtn.AddListener(() => {
                CloseChildWin();
                WindowCenter.Instance.Open<VoucherWin>();
                presentWinType = VipModel.VipWinType.AddUp; //改成代金券
                functionOrder = 2;
            });
        }
 
        //private void OnAddUp()
        //{
        //    CloseChildWin();
        //    WindowCenter.Instance.Open<AddUpRechargeWin>();
        //    presentWinType = VipModel.VipWinType.AddUp;
        //    functionOrder = 2;
        //}
 
        public void OnVipPay()
        {
            CloseChildWin();
            WindowCenter.Instance.Open<RechargeWin>();
            presentWinType = VipModel.VipWinType.Pay;
            functionOrder = 0;
        }
 
        private void OnVip()
        {
            CloseChildWin();
            WindowCenter.Instance.Open<VipWin>();
            presentWinType = VipModel.VipWinType.Vip;
            functionOrder = 1;
        }
 
        protected override void OnPreOpen()
        {
            DisplayButtonStates();
            CloseChildWin();
            model.OnVipOpenPayWinEvent += OnVipWinOpenEvnet;
            RechargeTipWin.JumpVipPanel += JumpVipPanel;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshEvent;
        }
 
        private void JumpVipPanel()
        {
            functionOrder = 0;
            buttonGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            buttonGroup.TriggerByOrder(functionOrder);
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
            CloseChildWin();
            model.OnVipOpenPayWinEvent -= OnVipWinOpenEvnet;
            RechargeTipWin.JumpVipPanel -= JumpVipPanel;
            PlayerDatas.Instance.playerDataRefreshEvent -= PlayerDataRefreshEvent;
        }
 
        protected override void OnAfterClose()
        {
            if (!WindowJumpMgr.Instance.IsJumpState)
            {
                WindowCenter.Instance.Open<MainInterfaceWin>();
                ModelCenter.Instance.GetModel<TreasureModel>().TryOpenNewGotTreasureWin();
            }
        }
        #endregion
 
        private void OnClose()
        {
            if (treasureModel.newGotTreasureId != 0)
            {
                WindowJumpMgr.Instance.ClearJumpData();
            }
            CloseImmediately();
        }
 
        private void CloseChildWin()
        {
            var children = WindowConfig.GetChildWindows("VipRechargeWin");
            foreach (var window in children)
            {
                WindowCenter.Instance.Close(window);
            }
        }
 
        private void PlayerDataRefreshEvent(PlayerDataType dataType)
        {
            if (dataType == PlayerDataType.VIPLv)
            {
                DisplayButtonStates();
            }
        }
 
        void DisplayButtonStates()
        {
            var isAddUpOpen = addUpRechargeModel.SatisfyAnyVipLevel();
            //addUpBtn.SetActive(isAddUpOpen);
            m_Line.rectTransform.localPosition = isAddUpOpen ? m_LinePositions[1] : m_LinePositions[0];
        }
 
        private void OnVipWinOpenEvnet()
        {
            if (presentWinType == model.vipWinType)
            {
                return;
            }
            switch (model.vipWinType)
            {
                case VipModel.VipWinType.Pay:
                    OnVipPay();
                    vipPayTitleBtn.state = TitleBtnState.Click;
                    break;
                case VipModel.VipWinType.Vip:
                    OnVip();
                    vipTitleBtn.state = TitleBtnState.Click;
                    break;
                //case VipModel.VipWinType.AddUp:
                //    OnAddUp();
                //    addUpBtn.state = TitleBtnState.Click;
                //    break;
            }
        }
    }
 
}