少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
 
 
public class WeatherTransform : MonoBehaviour
{
    [SerializeField] Transform m_EffectParent;
 
    float checkTimer = 0f;
    float weatherEndTime = 0f;
    SFXController weatherEffect;
    int m_WeatherIndex = -1;
    int currentMapId { get { return PlayerDatas.Instance.baseData.MapID; } }
 
    private void OnEnable()
    {
        checkTimer = 0f;
        CheckAndPlayEffect();
    }
 
    private void OnDisable()
    {
    }
 
    private void LateUpdate()
    {
        checkTimer += Time.deltaTime;
        if (checkTimer > 60f)
        {
            CheckAndPlayEffect();
            checkTimer = 0f;
        }
 
        if (Time.time > weatherEndTime && weatherEffect != null)
        {
            SFXPlayUtility.Instance.Release(weatherEffect);
            weatherEffect = null;
        }
    }
 
    private void CheckAndPlayEffect()
    {
        var weatherConfig = WeatherConfig.Get(currentMapId);
        if (weatherConfig == null)
        {
            m_WeatherIndex = -1;
            if (weatherEffect != null)
            {
                SFXPlayUtility.Instance.Release(weatherEffect);
                weatherEffect = null;
            }
        }
        else
        {
            var index = DateTime.Now.Minute / 5;
            if (m_WeatherIndex != index)
            {
                var effectId = weatherConfig != null ? weatherConfig.EffectIds[index] : 0;
 
                if (weatherEffect != null)
                {
                    SFXPlayUtility.Instance.Release(weatherEffect);
                    weatherEffect = null;
                }
 
                if (effectId != 0)
                {
                    weatherEffect = SFXPlayUtility.Instance.Play(effectId, m_EffectParent);
                    weatherEndTime = Time.time + weatherConfig.EffectDurings[index] * 0.001f;
                }
 
            }
        }
 
    }
 
 
}