少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Saturday, November 24, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class WelcomeWin : Window
    {
        [SerializeField] UIAlphaTween m_FadeInTween;
        [SerializeField] UIAlphaTween m_FadeOutTween;
        [SerializeField] Button m_Close;
        [SerializeField] float m_ForbidTime = 5f;
        [SerializeField] float m_OutTime = 10f;
 
        float superOutTime = 15f;
        float timer = 0f;
        bool ensured = false;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            m_Close.AddListener(Ensure);
        }
 
        protected override void OnPreOpen()
        {
            timer = 0f;
            m_Close.SetActive(false);
            superOutTime = m_OutTime + 5f;
            ensured = false;
            m_FadeOutTween.SetStartState();
        }
 
        protected override void OnAfterOpen()
        {
        }
 
        protected override void OnPreClose()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
 
        protected override void OnActived()
        {
            base.OnActived();
            m_FadeInTween.Play();
        }
 
        protected override void LateUpdate()
        {
            base.LateUpdate();
 
            timer += Time.deltaTime;
            if (timer > m_ForbidTime && !m_Close.gameObject.activeInHierarchy)
            {
                m_Close.SetActive(true);
            }
 
            if (timer > m_OutTime)
            {
                if (!ensured)
                {
                    ensured = true;
                    FadeOut();
                }
            }
 
            if (timer > superOutTime)
            {
                OnFadeOutComplete();
            }
        }
 
        #endregion
 
        private void Ensure()
        {
            if (timer < m_ForbidTime)
            {
                return;
            }
 
            if (!ensured)
            {
                ensured = true;
                FadeOut();
            }
        }
 
        private void FadeOut()
        {
            m_FadeOutTween.Play(OnFadeOutComplete);
        }
 
        private void OnFadeOutComplete()
        {
            CloseClick();
            WindowCenter.Instance.Open<MainInterfaceWin>();
            var taskModel = ModelCenter.Instance.GetModel<TaskModel>();
            taskModel.AutomaticTripToTask(taskModel.currentMission);
        }
 
    }
 
}