//--------------------------------------------------------
|
// [Author]: 第二世界
|
// [ Date ]: Saturday, November 24, 2018
|
//--------------------------------------------------------
|
|
using System;
|
using System.Collections;
|
using System.Collections.Generic;
|
using UnityEngine;
|
using UnityEngine.UI;
|
|
namespace vnxbqy.UI
|
{
|
|
public class WelcomeWin : Window
|
{
|
[SerializeField] UIAlphaTween m_FadeInTween;
|
[SerializeField] UIAlphaTween m_FadeOutTween;
|
[SerializeField] Button m_Close;
|
[SerializeField] float m_ForbidTime = 5f;
|
[SerializeField] float m_OutTime = 10f;
|
|
float superOutTime = 15f;
|
float timer = 0f;
|
bool ensured = false;
|
|
#region Built-in
|
protected override void BindController()
|
{
|
}
|
|
protected override void AddListeners()
|
{
|
m_Close.AddListener(Ensure);
|
}
|
|
protected override void OnPreOpen()
|
{
|
timer = 0f;
|
m_Close.SetActive(false);
|
superOutTime = m_OutTime + 5f;
|
ensured = false;
|
m_FadeOutTween.SetStartState();
|
}
|
|
protected override void OnAfterOpen()
|
{
|
}
|
|
protected override void OnPreClose()
|
{
|
}
|
|
protected override void OnAfterClose()
|
{
|
}
|
|
protected override void OnActived()
|
{
|
base.OnActived();
|
m_FadeInTween.Play();
|
}
|
|
protected override void LateUpdate()
|
{
|
base.LateUpdate();
|
|
timer += Time.deltaTime;
|
if (timer > m_ForbidTime && !m_Close.gameObject.activeInHierarchy)
|
{
|
m_Close.SetActive(true);
|
}
|
|
if (timer > m_OutTime)
|
{
|
if (!ensured)
|
{
|
ensured = true;
|
FadeOut();
|
}
|
}
|
|
if (timer > superOutTime)
|
{
|
OnFadeOutComplete();
|
}
|
}
|
|
#endregion
|
|
private void Ensure()
|
{
|
if (timer < m_ForbidTime)
|
{
|
return;
|
}
|
|
if (!ensured)
|
{
|
ensured = true;
|
FadeOut();
|
}
|
}
|
|
private void FadeOut()
|
{
|
m_FadeOutTween.Play(OnFadeOutComplete);
|
}
|
|
private void OnFadeOutComplete()
|
{
|
CloseClick();
|
WindowCenter.Instance.Open<MainInterfaceWin>();
|
var taskModel = ModelCenter.Instance.GetModel<TaskModel>();
|
taskModel.AutomaticTripToTask(taskModel.currentMission);
|
}
|
|
}
|
|
}
|