少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
 
using System;
 
namespace vnxbqy.UI
{
    
    public class LevelGiftModel : Model,IBeforePlayerDataInitialize,IPlayerLoginOk
    {
        public override void Init()
        {
            ParseConfig();
            //DTCA003_tagUniversalGameRecInfo.onGetUniversalGameInfo += onGetUniversalGameInfo;
            PlayerDatas.Instance.playerDataRefreshEvent += PlayerDataRefreshInfoEvent;
        }
 
        public override void UnInit()
        {
        }
 
        public void OnBeforePlayerDataInitialize()
        {
            giftGetRecord = 0;
            vipGiftGetRecord = 0;
            //limitGiftCntDict.Clear();
        }
 
        public void OnPlayerLoginOk()
        {
            UpdateRedpoint();
        }
 
        private void PlayerDataRefreshInfoEvent(PlayerDataType _type)
        {
            if (_type == PlayerDataType.LV)
            {
                UpdateRedpoint();
            }
            else if (_type == PlayerDataType.VIPLv)
            {
                UpdateRedpoint();
            }
        }
        #region 配置
        public Dictionary<int, ImpactRankModel.RankAwardItem> levelGiftItemDict { get; private set; }
        public Dictionary<int, VIPAward> m_VipItemDict { get; private set; }
        void ParseConfig()
        {
            levelGiftItemDict = new Dictionary<int, ImpactRankModel.RankAwardItem>();
            m_VipItemDict = new Dictionary<int, VIPAward>();
            var _cfgs = LVAawrdConfig.GetValues();
            for (int i = 0; i < _cfgs.Count; i++)
            {
                var _json = LitJson.JsonMapper.ToObject(_cfgs[i].Reward);
                var _award = new ImpactRankModel.RankAwardItem();
                foreach (var _key in _json.Keys)
                {
                    var _job = int.Parse(_key);
                    var _array = LitJson.JsonMapper.ToObject<int[][]>(_json[_key].ToJson());
                    for (int j = 0; j < _array.Length; j++)
                    {
                        _award.Add(_job, new Item(_array[j][0], _array[j][1]));
                    }
                }
                levelGiftItemDict.Add(_cfgs[i].RewardID, _award);
 
                var intarray = LitJson.JsonMapper.ToObject<int[][]>(_cfgs[i].VIPAward);
                VIPAward vipAward = new VIPAward()
                {
                    item = new Item(intarray[0][0], intarray[0][1]),
                    vipLv = _cfgs[i].VIPLimit,
                };
                m_VipItemDict.Add(_cfgs[i].RewardID, vipAward);
            }
        }
        #endregion
        private int giftGetRecord = 0;
        private int vipGiftGetRecord = 0;
        public event Action OnGetGiftUpdateEvent;
        public void UpdateGetGift(HA30B_tagMCPlayerLVAwardGetRecord _package)
        {
            giftGetRecord = (int)_package.LVAwardGetRecord;
            vipGiftGetRecord = (int)_package.VIPAwardRecord;
            UpdateRedpoint();
            if (OnGetGiftUpdateEvent != null)
            {
                OnGetGiftUpdateEvent();
            }
        }
 
        public bool IsGet(int _id)
        {
            var _cfgs = LVAawrdConfig.GetValues();
            var _index = _cfgs.FindIndex((x) =>
            {
                return x.RewardID == _id;
            });
            if (_index == -1)
            {
                return true;
            }
            return (giftGetRecord & (1 << _index)) != 0;
        }
 
        public bool IsVipGet(int _id)
        {
            var _cfgs = LVAawrdConfig.GetValues();
            var _index = _cfgs.FindIndex((x) =>
            {
                return x.RewardID == _id;
            });
            if (_index == -1)
            {
                return true;
            }
            return (vipGiftGetRecord & (1 << _index)) != 0;
        }
 
        //private Dictionary<int, int> limitGiftCntDict = new Dictionary<int, int>();
        //public event Action OnLimitGiftUpdateEvent;
        //private void onGetUniversalGameInfo(HA003_tagUniversalGameRecInfo _package)
        //{
        //    if (_package.Type == 3)
        //    {
        //        for (int i = 0; i < _package.Count; i++)
        //        {
        //            var _data = _package.UniversalGameRec[i];
        //            //limitGiftCntDict[(int)_data.Value1] = (int)_data.Value2;
        //        }
        //        UpdateRedpoint();
        //        if (OnLimitGiftUpdateEvent != null)
        //        {
        //            OnLimitGiftUpdateEvent();
        //        }
        //    }
        //}
 
        //public int LimitGiftGetCount(int _id)
        //{
        //    if (limitGiftCntDict.ContainsKey(_id))
        //    {
        //        return limitGiftCntDict[_id];
        //    }
        //    return 0;
        //}
 
        public void TryGetLevelGift(out int _index)
        {
            _index = 0;
            var _cfgs = LVAawrdConfig.GetValues();
            for (int i = 0; i < _cfgs.Count; i++)
            {
                var _cfg = _cfgs[i];
                bool _got = IsGet(_cfg.RewardID);
                bool _vipGot = IsVipGet(_cfg.RewardID);
                if (_vipGot && _got)
                {
                    continue;
                }
                if (PlayerDatas.Instance.baseData.LV >= _cfg.LV && !_got)
                {
                    _index = i;
                    return;
                }
                if (PlayerDatas.Instance.baseData.LV >= _cfg.LV &&
                    PlayerDatas.Instance.baseData.VIPLv >= _cfg.VIPLimit && !_vipGot)
                {
                    _index = i;
                    return;
                }
            }
            for (int i = 0; i < _cfgs.Count; i++)
            {
                var _cfg = _cfgs[i];
                bool _got = IsGet(_cfg.RewardID);
                if (_got)
                {
                    continue;
                }
                _index = i;
                return;
            }
        }
 
        #region 红点
        public Redpoint redpoint = new Redpoint(201, 20107);
        public void UpdateRedpoint()
        {
            redpoint.state = RedPointState.None;
            var _cfgs = LVAawrdConfig.GetValues();
            for (int i = 0; i < _cfgs.Count; i++)
            {
                var _cfg = _cfgs[i];
                bool _got = IsGet(_cfg.RewardID);
                bool _vipGot = IsVipGet(_cfg.RewardID);
                if (_got && _vipGot)
                {
                    continue;
                }
                if (PlayerDatas.Instance.baseData.LV >= _cfg.LV && !_got)
                {
                    redpoint.state = RedPointState.GetReward;
                    break;
                }
                if (PlayerDatas.Instance.baseData.LV >= _cfg.LV &&
                    PlayerDatas.Instance.baseData.VIPLv >= _cfg.VIPLimit && !_vipGot)
                {
                    redpoint.state = RedPointState.GetReward;
                    break;
                }
            }
        }
        #endregion
 
        public struct VIPAward
        {
            public Item item;
            public int vipLv;
        }
    }
}