少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
    //活动时间存在两种
    //  1. 参与时段和领奖时段,每日不重置 如 1月1号 1点 - 1月3号 22点为活动时间,1月3号 22点 - 24点为展示时间
    //                          每日重置 如 1月1号 - 1月3号 中每日 1点- 22点为活动时间, 22点 - 24点为展示时间
    //  2. 每日的时间段,如每日的双倍经验活动是 18点-20点,活动整个周期为 1月1号-1月3号
    public class OperationBase
    {
        public OperationDate startDate;
        public OperationDate endDate;
        public List<OperationTime> times = new List<OperationTime>();   //一定是每日里的活动时间段
 
        //当本服和跨服为共同活动时,每日开启时间会配置晚几分钟开放,以便于同步跨服不会造成不同服务器的时间差问题
        public int joinStartHour; //可参与活动的时间段,当每日重置时为每日的时间段;当不重置时,为活动第一天的开始时分和最后一天的结束时分
        public int joinStartMinute;
        public int joinEndHour;
        public int joinEndMinute;
 
 
        /// <summary>
        /// 是否每日重置
        /// </summary>
        public bool dayReset = false;
        /// <summary>
        /// 0-0点重置,1-5点重置
        /// </summary>
        public int resetType = 0;
 
        public const int DayResetHour = 5;
 
        public bool stepTimeNotify = false;
        public bool stepDateNotify = false;
 
        public bool inTimeNotify = false;
        public bool inDateNotify = false;
 
        public int inAdvanceMinute = 0;
        public bool inAdvanceNotify = false;
 
        public int limitLv;
        public int ActNum; //活动编号 决定了使用哪个活动界面
 
        public bool allDay
        {
            get { return times.Count <= 0; }
        }
 
        public int totalDays
        {
            get { return endDate - startDate; }
        }
 
        public bool IsLastDay
        {
            get
            {
                return IndexOfDays(TimeUtility.ServerNow) == totalDays;
            }
        }
 
        public bool InTime(DateTime time)
        {
            if (!InDay(time))
            {
                return false;
            }
            if (allDay)
            {
                return InDayResetTime(time);
            }
            for (int i = 0; i < times.Count; i++)
            {
                if (times[i].InTime(time))
                {
                    return true;
                }
            }
            return false;
        }
 
        bool InDayResetTime(DateTime time)
        {
            if (!InDay(time))
            {
                return false;
            }
            switch (resetType)
            {
                case 0:
                    {
                        return true;
                    }
                case 1:
                    {
                        var indexOfDays = IndexOfDays(time);
                        if (indexOfDays == 0)
                        {
                            return time.Hour >= DayResetHour;
                        }
                        if (indexOfDays == totalDays)
                        {
                            return time.Hour < DayResetHour;
                        }
                        if (indexOfDays < totalDays)
                        {
                            return true;
                        }
                    }
                    break;
                case 2:
                    {
                        var indexOfDays = IndexOfDays(time);
                        if (indexOfDays == 0)
                        {
                            return time.Hour >= DayResetHour;
                        }
                        return true;
                    }
 
            }
            return false;
        }
 
        public bool InDay(DateTime time)
        {
            OperationDate date = new OperationDate()
            {
                year = time.Year,
                month = time.Month,
                day = time.Day,
            };
            return date >= startDate && date <= endDate;
        }
 
        //日期范围InDay - 时段范围 - 重置时间范围
        public bool InJoinTime(DateTime time)
        {
            if (!InDay(time))
            {
                return false;
            }
 
            if (!InJoinHourMinute(time))
            {
                return false;
            }
 
            if (allDay)
            {
                return InDayResetTime(time);
            }
            for (int i = 0; i < times.Count; i++)
            {
                if (times[i].InTime(time))
                {
                    return true;
                }
            }
            return false;
        }
 
        //日期范围InDay - 时段范围 - 重置时间范围
        //可参与活动的时间段,当每日重置时为每日的时间段;当不重置时,为活动第一天的开始时分和最后一天的结束时分
        //属于 时段范围  的判断,在Inday之后
        public bool InJoinHourMinute(DateTime time)
        {
            OperationDate date = new OperationDate()
            {
                year = time.Year,
                month = time.Month,
                day = time.Day,
            };
            if (joinStartHour != 0 || joinStartMinute != 0 || joinEndHour != 0 || joinEndMinute != 0)
            {
                if (dayReset)
                {
                    //每日重置,判断时分
                    if (time.Hour * 60 + time.Minute >= joinStartHour * 60 + joinStartMinute &&
                        time.Hour * 60 + time.Minute < joinEndHour * 60 + joinEndMinute)
                    {
                        return true;
                    }
                }
                else
                {
                    //不重置,判断日期
                    if (date == startDate)
                    {
                        if (time.Hour * 60 + time.Minute >= joinStartHour * 60 + joinStartMinute)
                        {
                            return true;
                        }
                    }
                    else if (date == endDate)
                    {
                        if (time.Hour * 60 + time.Minute < joinEndHour * 60 + joinEndMinute)
                        {
                            return true;
                        }
                    }
                    else if (date > startDate && date < endDate)
                    {
                        return true;
                    }
                    return false;
                }
            }
            return true;
        }
 
        //是否准备时间:活动开始到可参与活动的时间段
        public bool IsPrepareTime(DateTime time)
        {
            OperationDate date = new OperationDate()
            {
                year = time.Year,
                month = time.Month,
                day = time.Day,
            };
 
            if (date == startDate)
            {
                if (time.Hour * 60 + time.Minute < joinStartHour * 60 + joinStartMinute)
                {
                    return true;
                }
            }
 
            return false;
        }
 
        public int IndexOfDays(DateTime time)
        {
            if (!InDay(time))
            {
                return -1;
            }
            DateTime s = new DateTime(startDate.year, startDate.month, startDate.day);
            return (time - s).Days;
        }
 
        protected virtual int IndexOfTime(DateTime time, int compare = 0)
        {
            if (allDay)
            {
                if (!dayReset)
                {
                    return 0;
                }
                var index = Mathf.Max(0, IndexOfDays(time));
                switch (resetType)
                {
                    case 0:
                        return index;
                    case 1:
                    case 2:
                        return time.Hour < DayResetHour ? Mathf.Max(0, index - 1) : index;
                    default:
                        return index;
                }
            }
            else
            {
                var index = 0;
                bool equalCompare = false;
                for (int i = 0; i < times.Count; i++)
                {
                    if (times[i].InTime(time))
                    {
                        index = i;
                        break;
                    }
                    if (!equalCompare && times[i].CompareTime(TimeUtility.ServerNow) == compare)
                    {
                        index = i;
                        equalCompare = true;
                    }
                }
                return index;
            }
        }
 
        public int GetSurplusTime(DateTime time)
        {
            var seconds = 0;
            if (InTime(time))
            {
                if (allDay)
                {
                    seconds += GetSurplusDayResetTime(time);
                }
                else
                {
                    for (int i = 0; i < times.Count; i++)
                    {
                        if (times[i].InTime(time))
                        {
                            seconds += times[i] - time;
                            break;
                        }
                    }
                }
            }
            return seconds;
        }
 
        int GetSurplusDayResetTime(DateTime time)
        {
            switch (resetType)
            {
                case 0:
                case 2:
                    return (int)(endDate.AddSeconds(24 * 60 * 60) - time).TotalSeconds;
                case 1:
                    var endTime = new DateTime(endDate.year, endDate.month, endDate.day, DayResetHour, 0, 0);
                    return (int)(endTime - time).TotalSeconds;
            }
            return 0;
        }
 
        public bool InAdvanceTime(DateTime time)
        {
            if (inAdvanceMinute <= 0)
            {
                return false;
            }
            var advanceSeconds = inAdvanceMinute * 60;
            var beforeStartSeconds = GetSecondsBeforeStart(time);
            return beforeStartSeconds > 0 && beforeStartSeconds <= advanceSeconds;
        }
 
        public int GetSecondsBeforeStart(DateTime time)
        {
            var seconds = 0;
            if (InTime(time))
            {
                return 0;
            }
            if (allDay)
            {
                var startHour = 0;
                switch (resetType)
                {
                    case 0:
                        startHour = 0;
                        break;
                    case 1:
                    case 2:
                        startHour = DayResetHour;
                        break;
                }
                var startTime = new DateTime(startDate.year, startDate.month, startDate.day, startHour, 0, 0);
                seconds = Mathf.CeilToInt((float)(startTime - time).TotalSeconds);
            }
            else
            {
                var index = IndexOfDays(time);
                var date = startDate.AddDays(index);
                for (int i = 0; i < times.Count; i++)
                {
                    var startTime = new DateTime(date.year, date.month, date.day, times[i].startHour, times[i].startMinute, 0);
                    seconds = Mathf.CeilToInt((float)(startTime - time).TotalSeconds);
                    if (seconds > 0)
                    {
                        break;
                    }
                }
            }
            return seconds;
        }
 
        public int GetResetSurplusTime()
        {
            var time = TimeUtility.ServerNow;
            if (!InTime(time))
            {
                return 0;
            }
            var seconds = 0;
            if (allDay)
            {
                if (!dayReset)
                {
                    return GetSurplusTime(time);
                }
                switch (resetType)
                {
                    case 0:
                        {
                            DateTime endOperationTime = new DateTime(TimeUtility.Year, TimeUtility.Month,
                                 TimeUtility.Day, 0, 0, 0);
                            endOperationTime = endOperationTime.AddDays(1);
                            seconds = (int)(endOperationTime - TimeUtility.ServerNow).TotalSeconds;
                        }
                        break;
                    case 1:
                        {
                            DateTime endOperationTime = new DateTime(TimeUtility.Year, TimeUtility.Month,
                                 TimeUtility.Day, DayResetHour, 0, 0);
                            if (time.Hour >= DayResetHour)
                            {
                                endOperationTime = endOperationTime.AddDays(1);
                            }
                            seconds = (int)(endOperationTime - TimeUtility.ServerNow).TotalSeconds;
                        }
                        break;
                    case 2:
                        {
                            var indexOfDays = IndexOfDays(time);
                            DateTime endOperationTime = DateTime.Now;
                            if (indexOfDays == totalDays)
                            {
                                if (time.Hour >= DayResetHour)
                                {
                                    endOperationTime = new DateTime(TimeUtility.Year, TimeUtility.Month,
                                         TimeUtility.Day, 0, 0, 0);
                                    endOperationTime = endOperationTime.AddDays(1);
                                }
                                else
                                {
                                    endOperationTime = new DateTime(TimeUtility.Year, TimeUtility.Month,
                                         TimeUtility.Day, DayResetHour, 0, 0);
                                }
                            }
                            else
                            {
                                endOperationTime = new DateTime(TimeUtility.Year, TimeUtility.Month,
                                     TimeUtility.Day, DayResetHour, 0, 0);
                                if (time.Hour >= DayResetHour)
                                {
                                    endOperationTime = endOperationTime.AddDays(1);
                                }
                            }
                            seconds = (int)(endOperationTime - TimeUtility.ServerNow).TotalSeconds;
                        }
                        break;
                }
            }
            else
            {
                for (int i = 0; i < times.Count; i++)
                {
                    if (times[i].InTime(time))
                    {
                        DateTime endOperationTime = new DateTime(TimeUtility.Year, TimeUtility.Month,
                                TimeUtility.Day, times[i].endHour, times[i].endMinute, 0);
                        seconds = (int)(endOperationTime - TimeUtility.ServerNow).TotalSeconds;
                        break;
                    }
                }
            }
            return seconds;
        }
 
        public virtual string ToDisplayTime()
        {
            return string.Empty;
        }
 
        public virtual void Reset()
        {
            stepTimeNotify = false;
            stepDateNotify = false;
            inTimeNotify = false;
            inDateNotify = false;
            dayReset = false;
            resetType = 0;
            limitLv = 0;
            inAdvanceNotify = false;
            inAdvanceMinute = 0;
            ActNum = 0;
            times.Clear();
        }
 
        public virtual bool SatisfyOpenCondition()
        {
            return PlayerDatas.Instance.baseData.LV >= limitLv;
        }
 
        public void ParseJoinTime(string joinStart, string joinEnd)
        {
            joinStart = UIHelper.ServerStringTrim(joinStart);
            joinEnd = UIHelper.ServerStringTrim(joinEnd);
 
            if (string.IsNullOrEmpty(joinStart) || string.IsNullOrEmpty(joinEnd))
                return;
            var joinStarts = joinStart.Split(':');
            var joinEnds = joinEnd.Split(':');
            joinStartHour = int.Parse(joinStarts[0]);
            joinStartMinute = int.Parse(joinStarts[1]);
            joinEndHour = int.Parse(joinEnds[0]);
            joinEndMinute = int.Parse(joinEnds[1]);
        }
    }
 
 
    //活动排行榜奖励 有积分限制和额外奖励
    public struct ActBillboardAwards
    {
        public int needScore;        // 上榜所需积分
        public List<Item> awardItemList;        // 奖励物品列表
        public int needScoreEx;        // 额外奖励所需积分
        public List<Item> awardItemListEx;     // 额外奖励列表
    }
}