少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace vnxbqy.UI
{
    public class OperationConsumeRebate : OperationBase
    {
        public List<Rebate> rebates = new List<Rebate>();
        public override bool SatisfyOpenCondition()
        {
            return PlayerDatas.Instance.baseData.LV >= limitLv;
        }
 
        public override string ToDisplayTime()
        {
            var textBuilder = OperationTimeHepler.textBuilder;
            textBuilder.Length = 0;
            textBuilder.Append(startDate.ToDisplay());
            if (startDate != endDate)
            {
                textBuilder.Append("—");
                textBuilder.Append(endDate.ToDisplay());
            }
            return textBuilder.ToString();
        }
 
        public override void Reset()
        {
            base.Reset();
            rebates.Clear();
        }
 
        public void ParseRebate(HAA09_tagMCCostRebateInfo package)
        {
            for (int i = 0; i < package.AwardDays; i++)
            {
                var _rebate = package.AwardDayInfo[i];
                Rebate rebate = new Rebate();
                for (int k = 0; k < _rebate.AwardCount; k++)
                {
                    RebateGrade rebateGrade = new RebateGrade();
                    rebateGrade.needGold = (int)_rebate.AwardInfo[k].NeedGold;
                    rebateGrade.index = _rebate.AwardInfo[k].AwardIndex;
                    for (int q = 0; q < _rebate.AwardInfo[k].AwardItemCount; q++)
                    {
                        var _item = _rebate.AwardInfo[k].AwardItem[q];
                        rebateGrade.items.Add(new Item()
                        {
                            itemId = (int)_item.ItemID,
                            count = (int)_item.ItemCount,
                        });
                    }
                    rebate.rebateGrades.Add(rebateGrade);
                }
                rebates.Add(rebate);
            }
        }
 
        public Rebate GetRebate(DateTime time)
        {
            if (rebates.Count == 0)
            {
                return null;
            }
            var index = Mathf.Min(rebates.Count - 1, IndexOfTime(time));
            return rebates[index];
        }
 
        public class Rebate
        {
            public List<RebateGrade> rebateGrades = new List<RebateGrade>();
        }
 
        public class RebateGrade
        {
            public int needGold;
            public int index;//奖励索引
            public List<Item> items = new List<Item>();
        }
 
        public struct Item
        {
            public int itemId;
            public int count;
        }
    }
}