少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using vnxbqy.UI;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
using System;
 
namespace EnhancedUI.EnhancedScroller
{
    public class SignInCell : ScrollerUI
    {
        [SerializeField] SignInItemBehaviour[] m_SignIns;
 
        SignInModel m_Model;
        SignInModel model
        {
            get
            {
                return m_Model ?? (m_Model = ModelCenter.Instance.GetModel<SignInModel>());
            }
        }
 
        AchievementGuideEffect[] achievementEffects = new AchievementGuideEffect[5];
 
        public override void Refresh(CellView cell)
        {
            var _page = cell.index;
            var configs =SignInConfig.GetValues();
            for (int i = 0; i < 5; i++)
            {
                var _index = _page * 5 + i;
                if (_index >= configs.Count)
                {
                    m_SignIns[i].SetActive(false);
                    continue;
                }
                m_SignIns[i].SetActive(true);
                m_SignIns[i].Display(_index);
                if (AchievementGoto.achievementType == AchievementGoto.SignInAchievement && _page == model.alreadySignInCount / 5
                    && _index == model.alreadySignInCount && model.keepSignInCount > 0 && model.todaySignIn)
                {
                    if (achievementEffects[i] == null)
                    {
                        achievementEffects[i] = AchievementGuideEffectPool.Require(2);
                        achievementEffects[i].transform.SetParentEx(m_SignIns[i].transform, Vector3.zero, Vector3.zero, Vector3.one);
                        (achievementEffects[i].transform as RectTransform).anchoredPosition = Vector3.zero;
                        if (achievementEffects[i].effect != null)
                        {
                            achievementEffects[i].effect.SetMask();
                        }
                    }
                }
                else if (achievementEffects[i] != null)
                {
                    AchievementGuideEffectPool.Recycle(achievementEffects[i]);
                    achievementEffects[i] = null;
                }
            }
        }
    }
}