少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, March 07, 2018
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
namespace vnxbqy.UI {
 
    public class SuccessBattlePassWin : Window
    {
        [SerializeField] ScrollerController m_SuccessType;
        [SerializeField] ScrollerController m_SuccessLine;
        [SerializeField] Button m_BuyBattelPass;
        //[SerializeField] ImageEx m_BattelPassImg;
        [SerializeField] Text Price;
        TextEx orgPrice;
 
        AchievementModel model { get { return ModelCenter.Instance.GetModel<AchievementModel>(); } }
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
 
        #region Built-in
        protected override void BindController()
        {
            var obj = m_BuyBattelPass.FindComponent("Text", "Txt_orgPrice");
            if (obj != null)
                orgPrice = obj as TextEx;
        }
 
        protected override void AddListeners()
        {
            m_SuccessType.OnRefreshCell += OnRefreshCell;
            m_SuccessLine.OnRefreshCell += OnRefreshBPCell;
            m_BuyBattelPass.SetListener(()=> {
                vipModel.CTG(model.BPCTGID);
 
            });
        }
 
        protected override void OnPreOpen()
        {
            vipModel.rechargeCountEvent += RechargeCountEvent;
            model.OnUpdateBPDataEvent += UpdateBPDataEvent;
            model.selectSuccessTypeRefresh += OnSelectSuccessTypeRefresh;
            model.selectSuccessType = GetDefaultSuccesType();
            m_SuccessType.Refresh();
            foreach (var successGroup in model.SuccessBPArray)
            {
                m_SuccessType.AddCell(ScrollerDataType.Header, successGroup);
            }
            m_SuccessType.Restart();
            m_SuccessType.JumpIndex(Array.IndexOf(model.SuccessBPArray, model.selectSuccessType));
 
            ShowBuyButton();
            m_SuccessLine.m_Scorller.RefreshActiveCellViews();
        }
        private void UpdateBPDataEvent()
        {
            m_SuccessLine.m_Scorller.RefreshActiveCellViews();
        }
 
        private void RechargeCountEvent(int id)
        {
            if (id != model.BPCTGID)
            {
                return;
            }
 
            ShowBuyButton();
        }
 
        private void ShowBuyButton()
        {
            m_BuyBattelPass.SetActive(!model.isBuyBP());
            Price.text = Language.Get("SuperValueGiftCost", UIHelper.GetMoneyFormat((int)vipModel.GetPayRmb(model.BPCTGID)));
 
            if (orgPrice != null)
            {
                orgPrice.SetActiveIL(PlayerDatas.Instance.baseData.IsActive90Off);
                orgPrice.text = Language.Get("PayMoneyNum", UIHelper.GetMoneyFormat((int)vipModel.GetOrgPayRmb(model.BPCTGID)));
            }
        }
 
        // 获取最靠前的可领取
        public int GetDefaultSuccesType()
        {
            //Array.IndexOf(SuccessBPArray, 1);
            if (model.redpoint.state == RedPointState.None)
            {
                return model.SuccessBPArray[0];
            }
            foreach (var point in model.SuccessBPRedPoint)
            {
                if (point.Value.state == RedPointState.None)
                    continue;
                return point.Key;
 
            }
            return model.SuccessBPArray[0];
        }
 
        protected override void OnAfterOpen()
        {
            
        }
 
        protected override void OnPreClose()
        {
            model.selectSuccessTypeRefresh -= OnSelectSuccessTypeRefresh;
            vipModel.rechargeCountEvent -= RechargeCountEvent;
            model.OnUpdateBPDataEvent -= UpdateBPDataEvent;
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
        private void OnRefreshCell(ScrollerDataType type, CellView cell)
        {
            var curCell = cell as SuccessBPTypeCell;
            curCell.Display(cell.index);
        }
 
        private void OnRefreshBPCell(ScrollerDataType type, CellView cell)
        {
            var curCell = cell as SuccessBPCell;
            curCell.Display(cell.index);
        }
 
 
        private int SuccessBPSort(int x, int y)
        {
            //表顺序-战令已领取
            Achievement achievementX;
            model.TryGetAchievement(x, out achievementX);
            Achievement achievementY;
            model.TryGetAchievement(y, out achievementY);
 
            if (achievementX.completedBP == achievementY.completedBP)
            {
                return x.CompareTo(y);
            }
 
            return achievementX.completedBP.CompareTo(achievementY.completedBP);
        }
 
        private void OnSelectSuccessTypeRefresh()
        {
            m_SuccessType.m_Scorller.RefreshActiveCellViews();
            m_SuccessLine.Refresh();
            var idList = model.GetAchievementsByCategory(model.selectSuccessType);
 
            idList.Sort(SuccessBPSort);
            int jumpIndex = 0;
            Achievement achievement;
 
            int index = 0;
            foreach (var successID in idList)
            {
                m_SuccessLine.AddCell(ScrollerDataType.Header, successID);
 
                if (jumpIndex == 0 && model.TryGetAchievement(successID, out achievement))
                {
                    if (Achievement.IsReach(successID, achievement.progress) || achievement.completed)
                    {
                        if (!achievement.completed)
                        {
                            jumpIndex = index;
                        }
                        else if (model.isBuyBP() && !achievement.completedBP)
                        {
                            jumpIndex = index;
                        }
                    }
                }
 
                index++;
            }
            jumpIndex = Math.Max(0, jumpIndex - 1);
            m_SuccessLine.Restart();
            m_SuccessLine.JumpIndex(jumpIndex);
        }
    }
 
}