using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using vnxbqy.UI;
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public class PopupWindowsProcessor : SingletonMonobehaviour<PopupWindowsProcessor>
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{
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List<PopupWindow> popupWindowQueue = new List<PopupWindow>();
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PopupWindow currentWindow;
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float lastTime = 0; //上次弹窗时间
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public void Add(string name, int functionId = 0)
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{
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var popupWindow = new PopupWindow()
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{
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window = name,
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functionId = functionId,
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};
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if (popupWindowQueue.Contains(popupWindow))
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{
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popupWindowQueue.Remove(popupWindow);
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}
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popupWindowQueue.Add(popupWindow);
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}
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public void Remove(string name, int functionId = 0)
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{
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var popupWindow = new PopupWindow()
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{
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window = name,
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functionId = functionId,
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};
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if (popupWindowQueue.Contains(popupWindow))
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{
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popupWindowQueue.Remove(popupWindow);
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}
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}
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private void LateUpdate()
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{
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//打开窗口需要时间,不然会导致队列中的窗口全部同时打开
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if (Time.realtimeSinceStartup - lastTime < 1)
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return;
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if (StageLoad.Instance.isLoading)
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{
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return;
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}
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if (StageLoad.Instance.currentStage == null)
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{
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return;
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}
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if (StageLoad.Instance.stageType == Stage.E_StageType.MainCity)
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{
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return;
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}
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if (MapUtility.IsDungeon(PlayerDatas.Instance.baseData.MapID))
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{
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return;
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}
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if (NewBieCenter.Instance.inGuiding)
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{
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return;
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}
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if (popupWindowQueue.Count == 0)
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{
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return;
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}
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if (currentWindow != default(PopupWindow))
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{
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if (!WindowCenter.Instance.IsOpen(currentWindow.window)
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&& !WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
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{
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currentWindow = popupWindowQueue[0];
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popupWindowQueue.RemoveAt(0);
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WindowCenter.Instance.Open(currentWindow.window, false, currentWindow.functionId);
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lastTime = Time.realtimeSinceStartup;
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}
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}
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else
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{
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if (!WindowCenter.Instance.ExistAnyFullScreenOrMaskWin())
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{
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currentWindow = popupWindowQueue[0];
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popupWindowQueue.RemoveAt(0);
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WindowCenter.Instance.Open(currentWindow.window, false, currentWindow.functionId);
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}
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}
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}
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public struct PopupWindow
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{
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public string window;
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public int functionId;
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public static bool operator ==(PopupWindow lhs, PopupWindow rhs)
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{
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return lhs.window == rhs.window && lhs.functionId == rhs.functionId;
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}
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public static bool operator !=(PopupWindow lhs, PopupWindow rhs)
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{
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return lhs.window != rhs.window || lhs.functionId != rhs.functionId;
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}
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}
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}
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