少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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using System.Collections.Generic;
using System.Linq;
using UnityEngine;
 
namespace vnxbqy.UI
{
    // 幻境战令
    public class PhantasmPavilionZhanLingWin : Window
    {
        [SerializeField] ScrollerController scroller;
        [SerializeField] ButtonEx btnClose;
        [SerializeField] ButtonEx btnPaidLock;
        [SerializeField] ButtonEx btnPaidLockH;
        [SerializeField] TextEx txtPaidLock;
        [SerializeField] TextEx txtPaidLockH;
        [SerializeField] TextEx txtNowNeedValue;
        VipModel vipModel { get { return ModelCenter.Instance.GetModel<VipModel>(); } }
        ZhanLingHBuyModel zhanLingHBuyModel { get { return ModelCenter.Instance.GetModel<ZhanLingHBuyModel>(); } }
        PhantasmPavilionZhanLingModel model { get { return ModelCenter.Instance.GetModel<PhantasmPavilionZhanLingModel>(); } }
        WorldBossModel worldBossModel { get { return ModelCenter.Instance.GetModel<WorldBossModel>(); } }
 
        protected override void AddListeners()
        {
            btnClose.SetListener(() =>
            {
                CloseClick();
            });
 
            btnPaidLock.SetListener(() =>
            {
                zhanLingHBuyModel.ShowZhanLingHBuy(model.ZhanLingHType, 1, "ZhanLingHBuyBG2");
            });
 
            btnPaidLockH.SetListener(() =>
            {
                zhanLingHBuyModel.ShowZhanLingHBuy(model.ZhanLingHType, 2, "ZhanLingHBuyBG2");
            });
        }
 
        protected override void OnPreOpen()
        {
            model.UpdateGiftStateEvent += UpdateGiftStateEvent;
            scroller.OnRefreshCell += OnScrollerRefreshCell;
            vipModel.rechargeCountEvent += OnRechargeCountEvent;
            Display();
        }
 
        private void Display()
        {
            //0 没购买进阶和玄级 1 购买了进阶没买玄级 2 购买了玄级没买进阶 3 购买了进阶和玄级
            int buyState = model.GetBuyState(model.ZhanLingHType);
            scroller.m_Scorller.RefreshActiveCellViews();
            txtNowNeedValue.text = Language.Get("PhantasmPavilionZhanLing02", model.GetValue1());
            btnPaidLock.SetActive(buyState == 0 || buyState == 2);
            btnPaidLockH.SetActive(buyState == 0 || buyState == 1);
            int ctgId1 = model.ctgIdDict[model.ZhanLingHType][0];
            int ctgId2 = model.ctgIdDictH[model.ZhanLingHType][0];
            txtPaidLock.text = CTGConfig.Get(ctgId1).Title;
            txtPaidLockH.text = CTGConfig.Get(ctgId2).Title;
            model.IsPlayAnimation = true;
        }
 
        protected override void OnAfterOpen()
        {
            Initialize();
        }
 
        protected override void OnPreClose()
        {
            model.UpdateGiftStateEvent -= UpdateGiftStateEvent;
            scroller.OnRefreshCell -= OnScrollerRefreshCell;
            vipModel.rechargeCountEvent -= OnRechargeCountEvent;
        }
 
        private void OnRechargeCountEvent(int obj)
        {
            if (obj == model.ctgIdDict[model.ZhanLingHType][0] ||
                obj == model.ctgIdDictH[model.ZhanLingHType][0])
            {
                Display();
                scroller.m_Scorller.RefreshActiveCellViews();
            }
        }
 
        private void UpdateGiftStateEvent()
        {
            Display();
            scroller.m_Scorller.RefreshActiveCellViews();
        }
 
        private void OnScrollerRefreshCell(ScrollerDataType type, CellView cell)
        {
            var _cell = cell as PhantasmPavilionZhanLingCell;
            _cell.Display(_cell.index);
            model.IsPlayAnimation = true;
        }
 
        private void Initialize()
        {
            List<int> cellList = ILZhanlingConfig.GetTypeToIDDict(model.ZhanLingHType).Keys.ToList();
            scroller.Refresh();
            for (int i = 0; i < cellList.Count; i++)
            {
                scroller.AddCell(ScrollerDataType.Header, cellList[i]);
            }
            scroller.Restart();
            scroller.JumpIndex(model.GetJumpStartIndex(model.ZhanLingHType));
            model.IsPlayAnimation = true;
        }
 
        protected override void BindController()
        {
        }
 
        protected override void OnAfterClose()
        {
        }
    }
}