少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 14, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.UI;
 
namespace vnxbqy.UI
{
 
    public class HeadUpNamePool
    {
        static Dictionary<int, GameObjectPoolManager.GameObjectPool> pools = new Dictionary<int, GameObjectPoolManager.GameObjectPool>();
 
        public static HeadUpName Require(HeadUpName.Pattern _pattern)
        {
            GameObjectPoolManager.GameObjectPool pool = null;
            var poolKey = (int)_pattern;
            if (!pools.ContainsKey(poolKey))
            {
                var prefab = UILoader.LoadPrefab(StringUtility.Contact("HeadUpName_", _pattern));
                if (prefab != null)
                {
                    pool = GameObjectPoolManager.Instance.RequestPool(prefab);
                    pools[poolKey] = pool;
                }
            }
            else
            {
                pool = pools[poolKey];
            }
 
            if (pool != null)
            {
                var instance = pool.Request();
                var headUpName= instance.GetComponent<HeadUpName>();
                headUpName.enabled = true;
                headUpName.SetActive(true);
                return headUpName;
            }
            else
            {
                return null;
            }
        }
 
        public static void Recycle(HeadUpName _headUpName)
        {
            var pattern = _headUpName.pattern;
            GameObjectPoolManager.GameObjectPool pool;
            if (pools.TryGetValue((int)pattern, out pool))
            {
                _headUpName.enabled = false;
                _headUpName.SetActive(false);
                pool.Release(_headUpName.gameObject);
            }
 
        }
 
        public static void Clear()
        {
            foreach (var key in pools.Keys)
            {
                var pool = pools[key];
                if (pool != null)
                {
                    pool.Clear();
                }
            }
            pools.Clear();
        }
 
 
    }
 
}