少年修仙传客户端代码仓库
lcy
2024-12-16 a39c35fc6449430cd02bccb681c4a0a880e46cd9
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Tuesday, November 21, 2017
//--------------------------------------------------------
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
 
 
namespace vnxbqy.UI
{
 
    public class HeadUpSkillName : HUDBehaviour
    {
 
        [SerializeField] Animation m_Animation;
        [SerializeField] Text m_SkillName;
        float recycleTime = 0f;
 
        public static void Popup(int _skillId, Vector3 _position, Camera _camera)
        {
            var canvas = WindowCenter.Instance.uiRoot.nameCanvas;
            var skillName = HeadUpSkillNamePool.Require();
            if (skillName == null)
            {
                return;
            }
 
            var uiPosition = CameraUtility.ConvertToUIPosition(_camera, _position);
            skillName.transform.SetParent(canvas.transform);
            skillName.transform.position = uiPosition;
            skillName.transform.localPosition = skillName.transform.localPosition.SetZ(0);
            skillName.transform.localScale = Vector3.one;
 
            var skillConfig = SkillConfig.Get(_skillId);
            skillName.PopUp(skillConfig.SkillName);
        }
 
        public void PopUp(string _skillName)
        {
            this.SetActive(true);
            if (m_Animation.clip != null)
            {
                recycleTime = Time.time + m_Animation.clip.length;
            }
            else
            {
                recycleTime = Time.time;
            }
 
            m_SkillName.text = _skillName;
            SyncPosition(true);
            m_Animation.Play();
        }
 
        protected override  void LateUpdate()
        {
            if (Time.time > recycleTime)
            {
                HeadUpSkillNamePool.Recycle(this.gameObject);
            }
        }
    }
 
}