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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
| using System;
|
| public class BezierMove : MonoBehaviour
| {
| public float duration = 2f;
| float timer = 0f;
|
| Vector3 p1;
| Vector3 p2;
| Vector3 p3;
|
| Action onEnd;
|
| public void Begin(Vector3 _p1, Vector3 _p2, Vector3 _p3, Action _callBack)
| {
| p1 = _p1;
| p2 = _p2;
| p3 = _p3;
| onEnd = _callBack;
|
| this.SetActive(true);
| timer = 0f;
| }
|
| void LateUpdate()
| {
| timer += Time.deltaTime;
| var t = Mathf.Clamp01(timer / duration);
| this.transform.position = Bezier.BezierCurve(p1, p2, p3, t);
|
| if (timer > duration)
| {
| if (onEnd != null)
| {
| onEnd();
| onEnd = null;
| }
| this.SetActive(false);
| }
| }
|
| }
|
|