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| using System.Collections;
| using System.Collections.Generic;
| using UnityEngine;
|
| public class ShaderUtility
| {
|
| public static void InitGlobalParams()
| {
| Shader.SetGlobalColor("_Gbl_Lgt", new Color(0.8f, 0.8f, 0.8f, 1));
| Shader.SetGlobalColor("_Gbl_Pnt", new Color(1, 1, 1, 1));
| Shader.SetGlobalColor("_Gbl_Amb", new Color(1, 1, 1, 1));
| Shader.SetGlobalColor("_Gbl_Spc", new Color(0.8f, 0.8f, 0.8f, 1));
| Shader.SetGlobalColor("_Gbl_Rim", new Color(1, 1, 1, 1));
| Shader.SetGlobalColor("_Gbl_Wat", new Color(1, 1, 1, 1));
| }
|
| public static void WarmUpAll()
| {
| if (!AssetSource.shaderFromEditor)
| {
| AssetBundleUtility.Instance.Sync_LoadAllAssets("graphic/shader");
| Shader.WarmupAllShaders();
| }
| }
|
|
| }
|
|