using UnityEngine;
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using UnityEngine.UI;
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namespace Snxxz.UI
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{
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public class JadeDynastyItemBeh : MonoBehaviour
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{
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[SerializeField] ItemCell itemCell;
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[SerializeField] Button lockBtn;
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ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
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PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
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public void SetDisplay(int index)
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{
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var singlePack = playerPack.GetSinglePackModel(PackType.rptJadeDynastyItem);
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if (singlePack == null) return;
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var itemModel = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyItem, index);
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itemCell.gameObject.SetActive(itemModel != null);
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if(itemModel != null)
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{
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lockBtn.gameObject.SetActive(false);
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itemCell.Init(itemModel,true);
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itemCell.cellBtn.RemoveAllListeners();
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itemCell.cellBtn.AddListener(()=>
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{
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tipsModel.SetItemTipsModel(itemModel.packType,itemModel.itemInfo.ItemGUID);
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});
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}
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else
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{
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bool isLock = index > (singlePack.openGridCount - 1);
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lockBtn.gameObject.SetActive(isLock);
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}
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}
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}
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}
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