少年修仙传客户端代码仓库
client_Hale
2019-01-21 a56b87458cd32bcea06e3fcc8a2d25e295745f10
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using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class JadeDynastyItemBeh : MonoBehaviour
    {
        [SerializeField] ItemCell itemCell;
        [SerializeField] Button lockBtn;
 
        ItemTipsModel tipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } }
        PlayerPackModel playerPack { get { return ModelCenter.Instance.GetModel<PlayerPackModel>(); } }
 
        public void SetDisplay(int index)
        {
            var singlePack = playerPack.GetSinglePackModel(PackType.rptJadeDynastyItem);
            if (singlePack == null) return;
 
            var itemModel = playerPack.GetItemModelByIndex(PackType.rptJadeDynastyItem, index);
            itemCell.gameObject.SetActive(itemModel != null);
            if(itemModel != null)
            {
                lockBtn.gameObject.SetActive(false);
                itemCell.Init(itemModel,true);
                itemCell.cellBtn.RemoveAllListeners();
                itemCell.cellBtn.AddListener(()=>
                {
                    tipsModel.SetItemTipsModel(itemModel.packType,itemModel.itemInfo.ItemGUID);
                });
 
            }
            else
            {
                bool isLock = index > (singlePack.openGridCount - 1);
                lockBtn.gameObject.SetActive(isLock);
            }
        }
    }
}