少年修仙传客户端代码仓库
client_linchunjie
2018-10-24 a7548f2bf6ea6419f5e3a5f1169364e0cfb713d3
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using System;
using System.Collections;
using System.Collections.Generic;
using TableConfig;
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class TalentSkillBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_Icon;
        [SerializeField] Text m_Level;
        [SerializeField] Button m_Button;
        [SerializeField] RectTransform m_ContainerSelect;
 
        int skillId = 0;
 
        TalentModel model { get { return ModelCenter.Instance.GetModel<TalentModel>(); } }
 
        private void Awake()
        {
            m_Button.onClick.AddListener(SelectSkill);
        }
 
        public void Display(int _skillId)
        {
            skillId = _skillId;
            model.talentSkillUpdate -= TalentSkillUpdate;
            model.talentSkillUpdate += TalentSkillUpdate;
            model.selectSkillEvent -= OnSelectSkillEvent;
            model.selectSkillEvent += OnSelectSkillEvent;
            Display();
        }
 
        private void Display()
        {
            TalentSkill talent;
            if (model.TryGetTalent(skillId, out talent))
            {
                var config = Config.Instance.Get<SkillConfig>(talent.skillId);
                if (config != null)
                {
                    m_Icon.SetSprite(config.IconName);
                }
                m_Level.text = StringUtility.Contact(talent.level, "/", talent.maxLevel);
                m_Icon.material = talent.level > 0 ? MaterialUtility.GetUIDefaultGraphicMaterial() : MaterialUtility.GetDefaultSpriteGrayMaterial();
                m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill);
            }
        }
 
        private void TalentSkillUpdate(int _skillid)
        {
            if (skillId == _skillid)
            {
                Display();
            }
        }
 
        private void OnSelectSkillEvent()
        {
            m_ContainerSelect.gameObject.SetActive(skillId == model.selectSkill);
        }
 
        public void Dispose()
        {
            model.talentSkillUpdate -= TalentSkillUpdate;
            model.selectSkillEvent -= OnSelectSkillEvent;
        }
 
        private void SelectSkill()
        {
            if (skillId != 0)
            {
                model.selectSkill = skillId;
            }
        }
    }
}