using System.Collections.Generic;
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using System.Text;
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public partial class EquipGSParamConfig : IConfigPostProcess
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{
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private static Dictionary<string, EquipGSParamConfig> s_tagGSModelDict = new Dictionary<string, EquipGSParamConfig>();//用于记录装备评分数据
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private static Dictionary<AttrEnum, int> _tagGsProValueDict = new Dictionary<AttrEnum, int>();
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public void OnConfigParseCompleted()
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{
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string key = StringUtility.Contact(EquipClass, EquipColor, EquipStar);
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s_tagGSModelDict.Add(key, this);
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}
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public static EquipGSParamConfig GetGSModel(int lv, int color, int star)
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{
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string key = StringUtility.Contact(lv, color, star);
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EquipGSParamConfig gsModel = null;
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s_tagGSModelDict.TryGetValue(key, out gsModel);
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return gsModel;
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}
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public static Dictionary<AttrEnum, int> GetTagGsProValueDict(int lv, int color, int star)
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{
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_tagGsProValueDict.Clear();
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EquipGSParamConfig gsModel = GetGSModel(lv, color, star);
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if (gsModel == null)
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return null;
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_tagGsProValueDict.Add(AttrEnum.AtkPrecent, gsModel.AtkPerC);
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_tagGsProValueDict.Add(AttrEnum.AddHurt, gsModel.DamagePerC);
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_tagGsProValueDict.Add(AttrEnum.CritChance, gsModel.SuperHitRateC);
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_tagGsProValueDict.Add(AttrEnum.CritHurtPrecent, gsModel.SuperHitPerC);
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_tagGsProValueDict.Add(AttrEnum.ReduceHurt, gsModel.DamReduceC);
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_tagGsProValueDict.Add(AttrEnum.HpPrecent, gsModel.MaxHPPerC);
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_tagGsProValueDict.Add(AttrEnum.DefencePrecent, gsModel.DefPerC);
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_tagGsProValueDict.Add(AttrEnum.HeartHit, gsModel.LuckyHitRateC);
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_tagGsProValueDict.Add(AttrEnum.PetAddHurt, gsModel.PetDamPerC);
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_tagGsProValueDict.Add(AttrEnum.EveryLvAddAtk, gsModel.PerLVAtkC);
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_tagGsProValueDict.Add(AttrEnum.DodgePrecent, gsModel.MissRateC);
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_tagGsProValueDict.Add(AttrEnum.HitPrecent, gsModel.HitRateC);
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_tagGsProValueDict.Add(AttrEnum.HurtReflect, gsModel.DamBackPerC);
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_tagGsProValueDict.Add(AttrEnum.EveryLvAddHp, gsModel.PerLVMaxHPC);
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_tagGsProValueDict.Add(AttrEnum.AddEquipDropPrecent, gsModel.DropEquipPerC);
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_tagGsProValueDict.Add(AttrEnum.AddCoinsPrecent, gsModel.DropMoneyPerC);
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_tagGsProValueDict.Add(AttrEnum.DefyDefResis, gsModel.IgnoreDefRateReduceC);
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_tagGsProValueDict.Add(AttrEnum.DefChance, gsModel.DamChanceDefC);
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_tagGsProValueDict.Add(AttrEnum.CritResis, gsModel.SuperHitReduceC);
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_tagGsProValueDict.Add(AttrEnum.SkillHurt, gsModel.SkillAtkRateC);
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_tagGsProValueDict.Add(AttrEnum.MoveSpeedPrecent, gsModel.SpeedPerC);
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_tagGsProValueDict.Add(AttrEnum.ATKSPEED, gsModel.AtkSpeedC);
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_tagGsProValueDict.Add(AttrEnum.SkillHurtPrecent, gsModel.SkillAtkRateReduceC);
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_tagGsProValueDict.Add(AttrEnum.HIT, gsModel.HitC);
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_tagGsProValueDict.Add(AttrEnum.MISS, gsModel.MissC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerA, gsModel.SkillAddPerAC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerB, gsModel.SkillAddPerBC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerC, gsModel.SkillAddPerCC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerD, gsModel.SkillAddPerDC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerE, gsModel.SkillAddPerEC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerF, gsModel.SkillAddPerFC);
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_tagGsProValueDict.Add(AttrEnum.SkillAddPerG, gsModel.SkillAddPerGC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerA, gsModel.SkillReducePerAC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerB, gsModel.SkillReducePerBC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerC, gsModel.SkillReducePerCC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerD, gsModel.SkillReducePerDC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerE, gsModel.SkillReducePerEC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerF, gsModel.SkillReducePerFC);
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_tagGsProValueDict.Add(AttrEnum.SkillReducePerG, gsModel.SkillReducePerGC);
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return _tagGsProValueDict;
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}
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}
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