少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-25 a7c531aa353dae5b40b3c47f37211666ed0250a6
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI
{
    public class SkillBehaviour : MonoBehaviour
    {
        [SerializeField] Image m_SkillIcon;
        [SerializeField] Button m_SkillButton;
        [SerializeField] Text m_SkillName;
        [SerializeField] Text m_SkillDescription;
        private int skillId = 0;
 
        GodWeaponEffectConfig godWeaponEffectConfig = null;
 
        public event Action<int> onClick;
 
        private void Awake()
        {
            m_SkillButton.onClick.AddListener(OnSkillButton);
        }
 
        public void Display(int _skillId)
        {
            var config = SkillConfig.Get(_skillId);
            godWeaponEffectConfig = null;
            skillId = 0;
            if (config != null)
            {
                skillId = _skillId;
                m_SkillIcon.SetSprite(config.IconName);
            }
        }
 
        public void DisplayGodWeaponEffect(GodWeaponEffectConfig config)
        {
            godWeaponEffectConfig = config;
            var _model = ModelCenter.Instance.GetModel<MagicianModel>();
            m_SkillIcon.SetSprite(_model.GetEffectSkillIcon(config.type, config.level));
            if (m_SkillName != null)
            {
                m_SkillName.text = config.skillName;
            }
            if (m_SkillDescription != null)
            {
                m_SkillDescription.text = string.Empty;
                if (ActivateShow.activateType == ActivateShow.ActivateFunc.GodWeaponEffect)
                {
                    DisplayGodWeaponEffectProperty(config);
                }
            }
        }
 
        void DisplayGodWeaponEffectProperty(GodWeaponEffectConfig config)
        {
            var _model = ModelCenter.Instance.GetModel<MagicianModel>();
            Dictionary<int, int> dict;
            if (_model.TryGetEffectProperty(config.type, config.level, out dict))
            {
                var sb = new StringBuilder();
                foreach (var property in dict.Keys)
                {
                    var propertyConfig = PlayerPropertyConfig.Get(property);
                    if (propertyConfig != null)
                    {
                        sb.Append(propertyConfig.Name);
                        sb.Append(StringUtility.Contact("+", UIHelper.ReplaceLargeNum(
                            UIHelper.ReplacePercentage(dict[property], propertyConfig.ISPercentage,
                            UIHelper.GetPropertyDecimalCount(property))),
                            propertyConfig.ISPercentage == 1 ? "%" : string.Empty));
                        sb.Append("\n");
                    }
                }
                m_SkillDescription.text = sb.ToString();
                m_SkillDescription.color = UIHelper.GetUIColor(TextColType.DarkGreen);
            }
        }
 
        public void DisplayNewGot(int _skillId)
        {
            var config = SkillConfig.Get(_skillId);
            godWeaponEffectConfig = null;
            skillId = 0;
            if (config != null)
            {
                skillId = _skillId;
                m_SkillIcon.SetSprite(config.IconName);
                m_SkillName.text = config.SkillName;
                m_SkillDescription.text = config.Description;
                m_SkillDescription.color = UIHelper.GetUIColor(TextColType.LightYellow);
            }
        }
 
        private void OnSkillButton()
        {
            if (skillId != 0)
            {
                switch (ActivateShow.activateType)
                {
                    case ActivateShow.ActivateFunc.Realm:
                        break;
                    case ActivateShow.ActivateFunc.GodWeapon:
                        var _model = ModelCenter.Instance.GetModel<MagicianModel>();
                        var _dict = _model.godWeaponSkillDict[ActivateShow.godWeaponType];
                        var _lv = 0;
                        foreach (var _key in _dict.Keys)
                        {
                            if (skillId == _dict[_key])
                            {
                                _lv = _key;
                                break;
                            }
                        }
                        var config = GodWeaponConfig.GetConfig(ActivateShow.godWeaponType, _lv);
                        SkillDetails.ShowSkillDetails(config.SkillID, SkillDetails.SkillSourceType.GodWeaponSkill, 0, config.Name, string.Empty);
                        break;
                }
 
                if (onClick != null)
                {
                    onClick(skillId);
                }
            }
 
            if (godWeaponEffectConfig != null)
            {
                switch (ActivateShow.activateType)
                {
                    case ActivateShow.ActivateFunc.GodWeapon:
                        var _model = ModelCenter.Instance.GetModel<MagicianModel>();
                        if (godWeaponEffectConfig != null)
                        {
                            var stage = 0;
                            if (_model.TryGetGodWeaponStage(ActivateShow.godWeaponType, godWeaponEffectConfig.level, out stage))
                            {
                                SkillDetails.ShowGodWeaponEffectSkill(ActivateShow.godWeaponType, stage);
                            }
                        }
                        break;
                }
            }
        }
    }
}