少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-20 a87120c155c48fa45b20a97c1a58bdbeb77318b7
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Wednesday, November 15, 2017
//--------------------------------------------------------
 
 
using System;
using System.Collections;
using System.Collections.Generic;
 
using UnityEngine;
using UnityEngine.UI;
 
namespace Snxxz.UI {
 
    public class BossShowWin : Window
    {
        [SerializeField] UIEffect bossNameEffect;
        [SerializeField] Button skipBtn;
 
        #region Built-in
        protected override void BindController()
        {
        }
 
        protected override void AddListeners()
        {
            skipBtn.onClick.AddListener(OnSkipBtn);
        }
 
        private void OnSkipBtn()
        {
            BossShowModel.Instance.StopBossShow();
        }
 
        protected override void OnPreOpen()
        {
            BossShowModel.Instance.OnBossNameEvent += OnBossNameEvent;
            skipBtn.gameObject.SetActive(BossShowModel.Instance.satisfyStep);
        }
 
        private void OnBossNameEvent()
        {
            ActorShowConfig actorShowModel = null;
            if (ActorShowConfig.GetActorShowModel(PlayerDatas.Instance.baseData.MapID, BossShowModel.Instance.NpcID, out actorShowModel))
            {
                bossNameEffect.effect = actorShowModel.uieffect;
                bossNameEffect.keep = true;
                bossNameEffect.Play();
                bossNameEffect.SetLayer(LayerUtility.UILayer);
                return;
            }
        }
 
        protected override void OnAfterOpen()
        {
            
        }
 
        protected override void OnPreClose()
        {
            BossShowModel.Instance.OnBossNameEvent -= OnBossNameEvent;
            bossNameEffect.StopImediatly();
        }
 
        protected override void OnAfterClose()
        {
        }
        #endregion
   
    }
 
}