少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-20 a87120c155c48fa45b20a97c1a58bdbeb77318b7
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
using UnityEngine;
using UnityEngine.UI;
 
using System.Text;
 
namespace Snxxz.UI
{
    public class TreasureEffectWin : Window
    {
        [SerializeField] Text nameText;
        [SerializeField] Image treasureIcon;
        [SerializeField] Button closeBtn;
        [SerializeField] Text fightNumText;
        [SerializeField] Text treasureEffectText;
        [SerializeField] Text sourceText;
        [SerializeField] GameObject fightBg;
        [SerializeField] ModelShowPerfab modelShow;
 
        TreasureEffectModel treasureEffect { get { return ModelCenter.Instance.GetModel<TreasureEffectModel>(); } }
 
        protected override void BindController()
        {
 
        }
        protected override void AddListeners()
        {
            closeBtn.AddListener(CloseClick);
        }
        protected override void OnPreOpen()
        {
            InitUI();
        }
        protected override void OnAfterOpen()
        {
           
        }
       
        protected override void OnPreClose()
        {
 
        }
        protected override void OnAfterClose()
        {
 
        }
 
        private void InitUI()
        {
            TreasureConfig treasureConfig = TreasureConfig.Get(treasureEffect.treasureId);
            if (treasureConfig == null) return;
 
            nameText.text = treasureConfig.Name;
            treasureIcon.SetSprite(treasureConfig.Icon);
            treasureEffectText.text = treasureEffect.effectDesSB.ToString();
            int fightNum = treasureEffect.GetTreasureFight();
            if(fightNum > 0)
            {
                fightBg.SetActive(true);
                fightNumText.gameObject.SetActive(true);
                fightNumText.text = StringUtility.Contact(Language.Get("TreasureEffect102"), treasureEffect.GetTreasureFight());
            }
            else
            {
                fightBg.SetActive(false);
                fightNumText.gameObject.SetActive(false);
            }
          
            if (treasureEffect.vipLv != 0)
            {
                sourceText.text = Language.Get("TreasureEffect101", treasureEffect.vipLv);
            }
            modelShow.SetModelShow(treasureEffect.treasureId,ModelShowType.treasure,Language.Get("TreasureEffect103"));
        }
 
    }
}