少年修仙传客户端代码仓库
client_Wu Xijin
2019-02-20 a87120c155c48fa45b20a97c1a58bdbeb77318b7
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//--------------------------------------------------------
//    [Author]:           第二世界
//    [  Date ]:           Thursday, September 07, 2017
//--------------------------------------------------------
 
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
 
using Snxxz.UI;
 
namespace Snxxz.UI {
 
    public class TempKnapSackBasic : Window
    {
        PackModelInterface _modelInterface;
        PackModelInterface modelInterface
        {
            get { return _modelInterface ?? (_modelInterface = ModelCenter.Instance.GetModel<PackModelInterface>()); }
        }
 
        protected override void BindController()
        {
 
        }
 
        protected override void AddListeners()
        {
 
        }
 
        protected override void OnPreOpen()
        {
          
        }
 
        protected override void OnAfterOpen()
        {
          
        }
 
        protected override void OnPreClose()
        {
 
        }
 
        protected override void OnAfterClose()
        {
 
        }
 
        #region 背包空格的逻辑
 
        public virtual void OnCreateGridLineCell(ScrollerController gridCtrl)
        {
            if (gridCtrl.GetNumberOfCells(gridCtrl.m_Scorller) > 0)
            {
                gridCtrl.m_Scorller.RefreshActiveCellViews();
            }
            else
            {
              
                gridCtrl.Refresh();
                int code = 0;
                for (code = 0; code < 20; code++)
                {
                    gridCtrl.AddCell(ScrollerDataType.Header, code);
                 
                }
                gridCtrl.Restart();
            }
          
        }
 
 
        //刷新可以使用的格子数
        public virtual void OnPackCanUseGrid(PackType type) { }
 
        #endregion
 
        #region 物品的逻辑
 
        //生成物品
        public virtual void OnAddItemCell(PackType type, int index, int id) { }
 
        public virtual void OnFrenshItemCount(PackType type) { }
 
        public virtual void ClearBagItem(PackType type) { }
 
        public virtual void ClearCurrentItem(PackType type, int index) { }
 
        #endregion
 
        #region 物品整理
 
        #endregion
 
        protected virtual void OnClickLockBtn(int selectGridIndex,SinglePackModel packModel)
        {
            modelInterface.OpenGrid(selectGridIndex,packModel.type);
        }
 
    }
 
}