using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Snxxz.UI
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{
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[XLua.LuaCallCSharp]
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public class RankModel : Model, IPlayerLoginOk
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{
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private int m_RankType = 0;
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public int rankType
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{
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get { return m_RankType; }
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set
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{
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m_RankType = value;
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rankList = PlayerDatas.Instance.rank.GetRankList(value);
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}
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}
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public List<PlayerRankData.RankData> rankList { get; private set; }
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public int jumpRankType { get; set; }
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public override void Init()
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{
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jumpRankType = -1;
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}
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public void OnPlayerLoginOk()
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{
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SendBegRank(PlayerRankData.RankType.JadeDynastyTower);
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}
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public override void UnInit()
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{
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}
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public void SendBegRank(PlayerRankData.RankType rankType)
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{
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C1001_tagCWatchBillboard rankPack = new C1001_tagCWatchBillboard();
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rankPack.Type = (byte)rankType;
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GameNetSystem.Instance.SendInfo(rankPack);
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}
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}
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}
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